KeroBlaster is a side-scrolling action game designed by Daisuke "Pixel" Amaya - the man behind the action indie hit Cave Story. Though it's ten years old, Cave Story is still widely regarded as one of the greatest action games of all time. Concocting a worthy follow-up act couldn't have been an easy task for Amaya, and it probably explains why KeroBlaster has been subject to delays.Happily, KeroBlaster is worth the wait. Though it aesthetically resembles Cave Story, KeroBlaster is unmistakably its own adventure thanks to an emphasis on shooting (tons of it) and jumping instead of exploration.Best of all, the action is driven by what's arguably the most responsive control scheme for a mobile game yet. It's not quite perfect, but it's darn near close.
Having no prior experience with the first game, I went in to Shadow Fight 2 totally blind. Which, I suppose, kind of makes sense. You know… because everyone's a shadow. But while I was extremely impressed with the fluidity of the animations and the detail on the character silhouettes, that all quickly gave way to frustration as I found myself fighting the controls more than my opponents.When the nameless protagonist is somehow reduced to nothing more than a mere (and literal) shadow of his former self, he'll have to fight to get it back. And I mean really fight for it. All sorts of demons and henchmen stand is his way, and none of them want to make it easy. Fortunately he's a reasonably proficient fighter - at least, he's getting there. That's where you come in.Shadow Fight 2 plays much like a traditional fighting game, only combat is a bit slower and there's steady character progression. As you beat down other shadows, or even get beat down yourself, you'll earn money that can be spent on better equipment. Better equipment will give you better odds against tougher opponents, which will in-turn allow you to earn even more money for even better gear.
Shadow Fight 2 is a fighting game with some RPG elements created by Nekki. Despite the intangible nature of its shadowy combatants they can all pack a mean punch, so you'll want to be prepared before squaring off with them in the ring. Gamezebo's quick start strategy guide will provide you with detailed images, tips, information, and hints on how to play your best game."
Hope is still alive -- and if you didn't want any spoilers, you should go play the first episode of République before reading the rest of this review. The second installment is titled Metamorphosis, a word that has multiple meanings within Camouflaj's story-driven stealth and puzzle-solving epic. Happily, it doesn't mean the game is changing into something lesser, just building on a great first chapter by adding on a few new layers to both story and gameplay.Metamorphosis picks up right where Exordium left off, and in some ways, right where it started as well. Hope is trapped somewhere she'd rather not be, and to keep her safe, it's going to take a mastery of hacking into the network of surveillance cameras and computer systems in her environment. A default profile can be used to skip right to this chapter if so desired, but playing through its predecessor helps in understanding the core mechanics and is virtually mandatory for making sense of the plot.
Call it fate, destiny or whatever you'd like, but it's only fitting that a company named Kabam would eventually get around to creating a game called Blast Zone! Unabashedly inspired by Bomberman and its many progeny, it's fun to play solo but even more of a hoot to play with or against others. Admit it: you thought I was going to go for the easy one and say "blast" there, didn't you?Considering the gameplay involves running around mazes and planting bombs to blow up other players and AI-controlled characters, Kabam could have gone for something dark and dystopian here. Instead, Blast Zone! takes a cuter, more cheerful route by imagining its competitions as part of a popular TV show. As far as I can tell, no one actually dies despite the massive amounts of explosions that take place.
Wayward Souls is an action-adventure roguelike (or roguelikelike) with similarities to The Legend of Zelda. In this game, you progress through dungeons and upgrade a clutch of heroes as you discover each of their backstories. Gamezebo's quick-start guide will lead you through the valleys of permanent death and constant upgrades.
Here's a little tidbit that we all seem to have forgotten in recent years: video games are supposed to be hard. I don't mean control-throwingly unbeatable, or "save points every six hours" impossible, but hard in a genuinely challenging - but eventually conquerable - way.With Wayward Souls, Rocketcat Games has gotten "hard" down to a science.Building off of the gameplay of 2011's exceptional Mage Gauntlet, Wayward Souls is a roguelike-like action game that pits players against an increasingly challenging horde of enemies as they descend floor-by-floor for as long as they can survive.
From the first moment I got to sit down with Minimum - an upcoming release from publisher Atari and developer Human Head - I knew I was going to be in for a treat. Minimalist visual styles have been all the rage in recent years, with games like Minecraft and Journey proving that you don't need super-detailed graphics in order to stand out from the competition.In fact, Minimum's visuals made my first impression all the more memorable. While my first couple of matches took some getting used to, I quickly realized how refreshing it felt to play a shooter that went easy on the visuals. Project lead Norm Nazaroff presented the game as being true to its name: Everything is minimalistic, from the visuals to the gameplay to the customization.Blocky white stick figures shooting each other with black guns sounds a bit iffy, but when I was given a chance to go, I realized how much fun it actually is. Right off the bat, I was able to draw similarities between Minimum and Uber Entertainment's Super Monday Night Combat. Both games follow the MOBA structure found in games like League of Legends and Solstice Arena. Minimum?like Monday Night Combat?borrows the "destroy the enemy base" goal and places it under a guise of a third person shooter.