Vignettes Review: Mellow Magic

Consider, for a moment, the ordinary object of a cup. Perhaps you have one in view right now. When you look at that cup, can you find all of the shapes that make up its dimension? If you get down …

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Consider, for a moment, the ordinary object of a cup. Perhaps you have one in view right now. When you look at that cup, can you find all of the shapes that make up its dimension? If you get down and look at the cup straight on so you can see it from top to bottom, perfectly lined up without the curvature, you would see a flat plane. If you rotate the cup and look at it from above, you’d see a circle. If the base is smaller than the top, you might see two concentric circles. What if when you lined up those two concentric circles to be perfectly centered, your cup opened up and turned into a hula hoop spinning in your hands?

Such is the magical experience of new collection puzzler Vignettes.

Vignettes Review

Vignettes takes the dimensionality of ordinary objects such as a pan or a boot to beget new objects from the action of aligning planes with positive and negative spaces within the image. By swiping on your phone (usually with just one finger, but occasionally two for balance) you rotate each object to explore its planes and try to line up edges to reveal a new shape. For example, upon rotating a lamp, aligning its shade and base will reveal the barrel of a fan; rotating that fan to its flat side reveals a piece of paper which can then be folded.

Vignettes Review

There is no text in the game and the entire structure of the experience is based on visual cues, such as outlines of missing things or branching maps with question marks to guide you toward yet-unrevealed objects. Unfortunately, there is no (apparent) hint system if you get stuck. The branching system also means that if you do get stuck or need to return to another object along the tree, you’ll need to go back through all of your previously solved objects to get to your destination. There were many times during the game that I wanted the ability to click directly on a previously unlocked object to get toward my goal more efficiently.

Vignettes Review

The game is based entirely on the player’s own pace and will likely be enjoyed by both short-session players and long-haul players alike. However, players who intend on spending a lot of time in the game might want to turn off the sound; the loops are very short and several have an atonal quality that’s disconcerting at times. Music notwithstanding, the gameplay is extremely mellow while still being quite challenging.

I guarantee there will be moments of frustration, but they will undoubtedly give way to gratification as an unforeseen object slowly rotates into sight. Similarly, finding certain objects results in delightful rewards in the form of surprising animations and interesting interactive mechanics. Look out for spewing water, soaring rockets, folding paper, and much more. As you discover new objects, they’ll appear in their respective collection, each becoming part of a unique vignette.

This collection component of the game is effectively motivating because without any text, we start to read into these images and assemble our own narratives around them. To complete the story, we must reveal all of the objects. But unlike the complicated still-lifes of hidden picture games or the sprawling environments of adventure games, the treasures of Vignettes lay concealed within the landscape of one typical household object. We must look around and into and over and through these ordinary, boring things to find something new. And that experience in itself is extraordinary.

The good

  • Unusual experience with dimensionality and spatial relations
  • Motivating collection mechanic
  • Surprising interactive details

The bad

  • Not a lot of "action" so you'll need to be committed to the experience
  • No explanation or directions for anything; no hints
  • Previously solved objects need to be repeated to move back through map
90 out of 100
Lian Amaris has been studying and writing about games, transmedia storytelling and immersive environments since 2003. She has two Master's degrees from NYU, was a new media professor for 3 years then transitioned to mobile tech in 2011. From 2012-15 she worked on bringing over 35 F2P mobile games to market.