The idea is a clever one: take popular casual game mechanics and add a historical component and you’ve got The History Channel: Lost Worlds, an educational title that, while not really offering anything new, proves to be an enjoyable collection of puzzle games.
Upon launching The History Channel: Lost Worlds, players will be able to select from a few different unearthed ruins to explore, including the Mesomaerica levels with an emphasis on Mayan culture, Rome during its heyday and my personal favorite, ancient Egypt, with plenty of related scenery and info on the pyramids, hieroglyphics, and so forth. A couple of grayed-out locations hint at future areas to play through.
There’s no story to speak of, but the games are all tied together by theme (such a Egypt), and there is interesting information given before each scene. Regardless of which location you choose, Lost Worlds is basically four games in one, each of which will be familiar to casual players:
because I don’t have an answer for you.
Each area offers 20 levels to play (totalling 60 in all). Bonus timer points are awarded if you play fast enough, which adds points to your overall total. You can ask for a couple of hints at any time when you need some help.
Production values are relatively high, with impressive visuals and good music. It takes about two or three hours to play through each world, so there’s enough gameplay to justify the price tag, and if you rack up enough points there’s a secret bonus round at the end of each theme.
The History Channel: Lost Worlds proved fun for a while but doesn’t add anything new to any of these game types. It can be fun for a while, and challenging, especially as you don’t know which game type is coming next, but in the end it’s an average – yet attractive – game collection that folds in historical info and imagery.