Super Tennis [Switch] Review – Not So Super

This review doesn’t need to be long. All you need to really know is that this game does not offer tennis – or an experience that’s in any way super. Foolishly named after the SNES classic (and Master System not-so-classic), …

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This review doesn’t need to be long. All you need to really know is that this game does not offer tennis – or an experience that’s in any way super.

Foolishly named after the SNES classic (and Master System not-so-classic), this game seems to offer retro styled pixel-art tennis fun.

Instead you get a game focused all around quicktime button presses. No we’re not joking.

Now a rhythm-action tennis game might be something we could get on board with. It would be weird yes, but possibly quite endearing. But that is not what this is, sadly.

Instead it merely asks you to press certain sequences of buttons to get the ball over the net to your opponent. That really is it, there’s nothing more to it.

We’re not going to candy coat this and say it’s a game that could have been good, or one that has promise – it couldn’t have been, and it isn’t. At all.

It feels like a game that had no idea what it wanted to be and ended up being nothing at all. It’s not even an interesting failure.

The presentation is the only real positive here – the crisp pixelart graphics are very appealing. It’s a shame they couldn’t be used in a game where it had a clearer purpose for existing.

The good

  • Nice pixelart presentation

The bad

  • Gameplay as shallow as it gets
  • You need another reason?
30 out of 100
Simon has been playing portable games since his Game Boy Pocket and a very worn out copy of Donkey Kong Land 2, and he has no intention of stopping anytime soon. Playing Donkey Kong Land 2 that is. And games in general we suppose.