My Majesty Review: Less Than Majestic

The Good

Colorful and sounds great

Simple to understand strategy

Plenty of different scenarios

The Bad

Kind of soulless in the end

Unlockables aren't common enough to keep you hooked

Coming so soon after Reigns, comparisons are easy to make when you first start playing My Majesty. They both follow a similar theme. You’re the leader of a Kingdom and you have to keep everyone happy. Or at least, in theory, the plan is to keep everyone happy. That’s where the comparisons mostly fade, though. My Majesty isn’t quite as simple to swipe through, but it also offers a little more depth.

That depth is mostly down to juggling various factions. Each turn has you choosing to appease either the Thinkers, the Outlaws, Army, Nobility, Commoners, or the Priesthood. Invariably, by keeping one happy, you end up offending a different faction. The key is to maintain balance. Favoring one group too much over another generally leads to ruin.


In each case, you’re typically given a quandary to solve. It can ususally be quite clear who’s going to profit and who’s going to hate the idea. For instance, doing something that pleases the Priesthood is often unlikely to keep the Thinkers happy at the same time.

Every now and then you’ll find money being used up through your decisions, as well as being provided with the means in which to gain experience. My Majesty isn’t hugely clear on how this works out, so generally, you’re better off focusing on following your gut with the choices. It does lead to one noticeable improvement though. As you achieve greatness, you’ll see your castle increasing in quality. It’s a small but subtle change that works well in highlighting how life is going for you.


It’s not quite as noticeable as simply gauging those bars in Reigns that show how much each faction likes you, but it is satisfying to see. My Majesty gives you a heads up when the approval rating of one group is dangerously low, pretty much hinting that you should go deal with them now rather than later.

Eventually though, it’ll all catch up. Sooner or later, you’ll find yourself making a couple of bad decisions. My Majesty offers numerous conditions in which you can fail, such as losing a war or being overthrown by a rival faction. More often than not though, you’re going to lose because you run out of money. The treasury can only keep you well stocked for so long, with so many factions wanting a piece of the pie.

Coincidentally, that’s also where My Majesty’s premium currency comes into play. You earn blue gems at regular points for making good decisions. These gems can then be used to replenish your treasury if you so wish. You’re going to be tempted to buy gems with real money, but stick with it. Ultimately, all it’s going to affect is your end score, and that’s nothing amazing.

And that’s kind of the issue with My Majesty. It always feels a little lightweight. While the decisions might feel hefty, the results never feel worse than a matter of ‘oh well, hit the reset button’. You can meet up with historical characters along the way, which is a neat way of encouraging you to play more. It gives you a small sense of achievement, but My Majesty doesn’t quite have that ‘just one more go’ factor that Reigns does. It’s all fine enough, but not overly enticing. Enjoy it while it lasts, then don’t be surprised if you find your interest inevitably waning.

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