Art of Gravity Review: A Deep Puzzle

Art of Gravity is a game all about smashing things. But there’s more to it than that, an awful lot more to it than that. It’s smart, it’s unique, and it’s not afraid to let you figure things out for …

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Art of Gravity is a game all about smashing things. But there’s more to it than that, an awful lot more to it than that. It’s smart, it’s unique, and it’s not afraid to let you figure things out for yourself. Which in mobile gaming nowadays really is something of a breath of fresh air.

There’s a unique style here too. And while things start off reasonably sedately, after a few levels you’re really going to be scratching your head to try and figure out how to finish the challenges that it’s throwing at you.

It adds new ideas at a regular pace as well, always adding something into the mix before the current raft of concepts you’re dealing with gets too stale. All in all, it’s a pretty damn good puzzler that’s well worth checking out.

The game involves smashing blocks. These are suspended in mid air, in what looks like a giant globe. Tap on one of the blocks and you’ll see a series of lines extending out from it. Drag a finger along one of these lines and a ball will fly in from that direction.

As you get further into the experience you’ll come across blocks that have different properties. Some of them will explode and smash other shapes, others collapse when the balls hit them while also tossing them into a portal of sorts and throwing them out on the other side of the level.

There’s more as well. There are gates, controlled by buttons, that you need to manipulate to complete the levels. New things come at you thick and fast. Within just a few levels you’ll have dealt with plenty of different obstacles, but the game never explains what you need to do with them.

And that’s to its credit. There’s a quick undo button that lets you take a step back after you’ve made a mistake, and while you will find yourself using it often, it’s part of the learning curve that you’re moving through, so it never feels too frustrating.

As the levels get bigger and more complex, you’ll often find that it takes multiple tries to make your way through. You’ll be coping with multiple different types of block, as well as figuring out the various positions that gates need to be in. It’s a lot to take in sometimes, but you’re given the time and space to work things out on your own.

If you’re more used to puzzlers that grab you by the wrist and drag you through their mechanics then that might be overwhelming. But stick with it and you’ll find there’s a real joy in exploring and figuring out what Art of Gravity has to offer.

It’s good to play a puzzler in this day and age with some meat on its bones. But Art of Gravity fizzes and pops in all the right ways. It’s fresh and intriguing, and it’s not like anything else you’ve ever played before. And that’s definitely to its credit.

This isn’t a game that you’re going to run through in a single sitting, it’s going to take some time and consideration. But if you’re looking for something to settle down with for the long haul, for something clever to really sink your teeth into, then you’re in luck.

There’s a thick and engaging experience here, and the way it builds on its sturdy foundations with intriguing new structures makes it one of the finest head-scratches that his hit mobile in the past few months.

The good

  • A unique puzzle game.
  • Always adding new ideas.
  • Not afraid to let you experiment.

The bad

  • Sometimes the learning curve is steep.
  • Can be a tad overwhelming.
80 out of 100
Simon has been playing portable games since his Game Boy Pocket and a very worn out copy of Donkey Kong Land 2, and he has no intention of stopping anytime soon. Playing Donkey Kong Land 2 that is. And games in general we suppose.