While ghost-filled pirate ships are fairly common settings within the hidden object genre, there's still an opportunity for developers to make fantastic games in that subgenre, with Mayan Prophecies: Ship of Spirits being a prime example of that fact. While the game's introduction is rushed and shallow, once you step foot onto an ancient Spanish galleon, you'll find yourself in an experience that is hard to top.
Let's get one thing straight: I'm not anti-rabbit. I simply don't agree with Proposition 415's plan to legalize rabbit-sized weapons of mass destruction and outfit our furry friends with them in case they need to go on bloody revenge sprees. If Jazz Jackrabbit v Tortoises Everywhere wasn't support enough, I suggest you review the more recent file on Prince Ash v The Monsters of Hell, codenamed Hell Yeah! Wrath of the Dead Rabbit.
Vector's developer Nekki relishes sticking to the shadows, but for them, that's a good thing. It worked for their first major project on Facebook--last year's wonderful Shadow Fight--and it works for Vector. Their latest title takes their signatures silhouetted art style and places it in a game that--at heart--ends up feeling like a competent 2D version of console cult-hit Mirror's Edge. Intrigued? You should be.
Why do they do it to us? Why do developers tantalize us with cool-sounding game ideas and then fail miserably to realize them? Where Angels Cry, the new hidden object game by Cateia Games, has the potential to be a dark religious mystery along the lines of Umberto Eco's incredible novel, The Name of the Rose. Instead, it's an ill-conceived, shabbily constructed narrative, weakly propped up by a collection of unattractive graphics and predictable puzzles.
Sable Maze: Sullivan River starts with a premise we've seen countless times before; After being haunted by the same nightmare every night, you'll return to a location from the nightmare to investigate the cause. However, this isn't another tale of mental asylums or haunted houses, as Sable Maze takes place at an abandoned summer camp that you attended as a child. After six children went missing there in the 1980's, you'll return as an adult to finally solve the mystery of these missing children and hopefully free yourself from your nightmares.
Ol' Dr. Blackmore's been a busy boy. In two previous Haunted Halls games, this leering, four-eyed, tentacled evil genius has caused a boatload of trouble while trying to take over the world. The latest in the series, Haunted Halls: Revenge of Doctor Blackmore represents an entertaining, but flawed third chapter in the octo-homme's saga - and if its unresolved ending is any indication, it won't be the last.
Board and card games developed specifically for computers have a mixed history. From the seemingly endless parade of Risk clones found on free gaming sites to imaginative and highly entertaining games like Everlands, they've checked every step on the quality scale. Big Fish Games has recently featured a new entry on the scene, the card game of wizardly duelling, Astral Towers. I got to take it for spin and find out what slot it inhabits.
The level-based time management game comes in many shapes and sizes, but one constant seems to remain true amongst them all: you'll complete levels of increasing difficulty while manipulating resources to finish tasks. In Age of Adventure: Playing the Hero, that too is your overall goal, but the gameplay is so downright frustrating and simply not fun that there's no reason anyone should try this one out.