Let me just get this out of the way since the comparison is inevitable: The first person puzzle game Q.U.B.E. will immediately remind you of Portal. They're both set in stark environments with ambient sounds and a severe sense of isolation, all while you're making your way through a facility with a series of tests to challenge your sense of problem solving. While Q.U.B.E. might not be the classic that Portal turned out to be, it still holds its own.
Jewel Quest is one of the most established franchises in the match-three world, but over the years, competition from newer, flashier titles began to overshadow its name. The franchise is still kicking however, with the newest installment, Jewel Quest: The Sapphire Dragon, containing a wide variety of level types and a lengthy storyline that sees you helping a group of adventurers fight pirates and discover lost treasures.
Contrary to popular opinion, heroes aren't born. They're trained. That's something we normally don't get to see, as they're usually a bunch of medieval badasses by the time we meet them. That said, Robot Entertainment's new iPhone game Hero Academy shows just how much fun the training process can be.
Originally released as a free download for desktop gamers back in 2010, Super Crate Box was a brilliant mash-up of old school one-screen platformers and frantic modern indie design. Now more than a year later the game has come to iOS - but is it as good in your pocket as it is on your PC?
In Stone Age Café you play as a young woman named Chuchii. Your tribe's shaman has foretold your destiny as the tribe's cook, and thus begins the game. If you have played restaurant themed time management games in the past you won't find anything new here besides being set during the Stone Age: In other words, you'll be seating customers, cooking food, and desperately trying to keep your customers happy as you run your café.
The most disappointing thing about Curse at Twilight: Thief of Souls is unfortunately what is also expected to bring you into the game: the story. You're presented with a completely clichéd entry, as you are summoned to a once-abandoned manor via mysterious letter. Once you arrive, you're quickly trapped and must make your way through this manor, uncovering secrets along the way, until you can eventually escape. While the setup may seem overdone, there's an incredibly enjoyable gameplay experience hidden behind this gloomy façade.
The only thing worse than failure is success, as any has-been writer can tell you. House of 1000 Doors: Family Secrets stars just such a writer in a twist on the familiar hidden object adventure "save the souls" theme. While this version won't blow the doors off the hidden object world creatively speaking, it does represent one of the more well made and intricately-designed games in the genre.
In Shadow Wolf Mysteries: Bane of the Family, we have a follow-up to Curse of the Full Moon that sees you resuming your roll as detective as you work to stop the curse of the werewolf once and for all. You've been summoned by a desperate woman whose adopted daughter carries the blood of the werewolf, passed down by Count de la Fer. The Count has been attacked while trying to work on a cure, so you'll have to take over his research in order to save the young girl, the Count, and everyone in between.