Zombies are a staple of the gaming industry, and who doesn't love disemboweling those walking dead? Well, game portal Arcadebomb is hosting a new take on the theme with Zombies, Inc. It still goes into the whole "zombie apocalypse" concept, though this time around the outbreak is a bit more sentient and steering toward a more "world domination" route by using none other than U.S. capitalism. By building up a corporation run by zombies for zombies, players have the sole goal of raising a conquering army of the undead through time management gameplay.
Up until recently, mobile gaming has always been treated as a bit of a binge activity. Most titles are presented in bite-size chunks, and even though the games can go on forever, they're designed to be played a couple minutes at a time. Waking Mars is something completely different; a deep, story-driven mobile game that is fully capable of grabbing your attention and not letting go for hours. It's a unique experience, but it's also not going to be for everyone.
Puzzle games are meant to be challenging and confounding, but recently they've been making my brain get all twisted in a couple of different ways. The first, most obvious culprit, are the in-game puzzles themselves. Second, trying to figure out how the heck developers make these games. Not in the technical 1's and 0's way, but more in the design. How do you come up with a tricky puzzle? Work backwards? Trial and error? I have no idea. When a game comes along as elegantly designed as Vessel, it basically just sends my head popping off my shoulders.
A couple of years ago when I first heard of the Mystery Trackers series, I admit I was skeptical. As a big and loyal fan of Big Fish Studios' Mystery Case Files series, Mystery Trackers sounded like a pretty shameless knockoff. Then I played Mystery Trackers: Into the Void, and became a believer. This month, developer Elephant Games brings us the third title in this high-quality series, a stunning hidden object game called Mystery Trackers: Black Isle that once picked up, is hard to put down.
Between the Worlds II places you in the role of a detective, bringing your partner along for the ride as you try to solve the case of a missing alchemist. Using the alchemist's letters and treasures along the way, you'll play through a variety of different gameplay types in Between the Worlds II, but none of them are that much fun.
Ah, Stronghold. Back at the start of the millennium, this medieval real-time strategy game was an enjoyable pastime, thanks to a lengthy single-player campaign and a multiplayer mode for storming your friends' castles. More than ten years later, we have a freemium online multiplayer version of the game, and the majority of the visuals, soundtrack and core concepts are intact from the 2001 release.
I've bought the comic books, I've seen the movies, I've even collected the toys - but try as I might, I could never be a superhero. Even after I was bitten by that radioactive marmoset, I wasn't a superhero. Sure I could deftly scale buildings and use my ringed tail to grab on to trees and snare villains, but at the end of the day, there was one thing I was missing: other superheroes as friends. That's where Marvel: Avengers Alliance comes in.
Da New Guys: Day of the Jackass is the latest adventure of three professional wrestlers from England who have emigrated to the United States to ply their trade in the modern-day coliseum known as the Wrestling Zone. A setup like that sounds almost unavoidably funny, but this point-and-click adventure manages to miss the mark anyway with flat dialog, dull gameplay and a story that's neither charming nor deep enough to make up for it.