It's considered games journalism taboo to openly admit this in your work, but I think it's an important fact to note: I'm not crazy about most modern first-person shooters. I hate getting picked off by snipers from the other side of the screen in a matter of seconds. I hate the infantile wailing of prepubescent children talking smack over a headset. I hate having to invest $60+ every year keeping up with yearly releases. Tribes: Ascend is none of these things.
Secrets of the Seas: Flying Dutchman may look like your average tale of ghostly pirates on the high seas, but its great use of color makes the game very visually appealing, and its linear, laid back challenge will appeal to those looking for more casual entertainment than difficulty. Can you help the trapped souls on the Flying Dutchman before you are lost forever among them?
Zombies, vampires and all kinds of monsters seem to be the latest thing not only in casual gaming, but in pop culture as a whole. In Dead Hungry Diner the player accompanies Gabe and Gabby, twins who have been raised in an orphanage, who feed a vast number of monsters to save their hometown Ravenwood. How this game easily surpasses similarly themed games in the genre, you can read in this review.
Criminal Minds stays true to the television series' narrative format and beloved characters, creating the rare casual game of investigative substance. But while it's intriguing to profile the unknown subject (UNSUB) as an expert of the FBI's Behavioral Analysis Unit (BAU), if you're not a huge fan of the show, it may be difficult to endure this licensed game's low-budget aesthetics.
Over the last few years, ERS Games' Puppet Show series has become a fan favorite. Thanks to beautiful graphics, moody music, interesting puzzles and dark, disturbing storylines, the franchise has consistently delivered spookily satisfying hidden object games. The latest game in the series, Puppet Show: Return to Joyville, follows suit, promising yet another uncanny adventure. Unfortunately, a formula that just a few years ago felt surprisingly creepy, today feels both familiar and conventional.
When I was a young'un, the things we would consider video games or digital entertainment was wildly different than what we enjoy today. This isn't a "you kids today" talk, because I'm not saying it was better back then... it's just changed a lot. Text adventure game were a legitimate genre back then, and they were compelling, and decidely low-tech. Really more akin to a choose your own adventure book than what you might think of as a video game. There's not many around these days, but Fallen London does a good job of evoking the feelings of playing one while bringing those feelings to date.
It's a glorious thing to be a pirate king, or so I've heard anyway - but it's not quite all that it's cracked up to be in Nightmares From the Deep: The Cursed Heart, a new hidden object adventure that's as broad as the sea but not nearly as deep - and that you can finish without actually playing a single hidden object scene.
Just saying the words Total War immediately brings to mind images of hundreds of troops clashing in glorious battle on the PC. Bringing the series to iOS brings up obvious questions of available real estate, so SEGA and The Creative Assembly have dreamed up a creative compromise in the form of Total War Battles: Shogun, which makes real-time strategy just the right size for your mobile device.