Glu has made a pretty fantastic name for themselves in the world of mobile games in recent years, so it's only fitting that they've purchased the makers of a pretty fantastic franchise. The company announced today that they've acquired PlayFirst, makers of the Diner Dash series (and its subsequent spinoffs like Cooking Dash, Hotel Dash and Wedding Dash).While unexpected, I suppose the purchase isn't entirely surprising. While they first found success among casual PC gamers, PlayFirst made the move to mobile-first back in 2012 when they suspended development of desktop games. As a mobile-focused company with a notable brand, I suppose it was only a matter of time until somebody made them an offer they couldn't refuse.Specifically, that offer was 3 million shares of GLUU common stock (currently trading at $4 a share, so… approx. $12 million) and "the assumption of up to $3.55 million net negative balance sheet" according to today's investor report.
As hard as it might be to believe, this was a tougher month than most when it came to picking our favorite release. In fact, a lot of what we played in April could easily be called Game of the Year contenders.Was it Monument Valley - a gorgeous minimalist puzzle adventure that plays like a love letter to MC Escher? Or should it be Wayward Souls - one of the finest action-heavy roguelikes we've seen grace the App Store.Or maybe it was Hearthstone, a game that has been available on desktops for a little while now, but really feels like it was designed for this month's inevitable iPad release. Yeah… It should probably be Hearthstone.
Storytelling has always been a sticking point in previous Elder Scrolls games. I contend that the traditional high fantasy nonsense of their primary plots don't do justice to an otherwise intriguing world to explore. The king of fantasy sandbox franchises didn't get to where it is without being interesting in some ways.It's the storytelling, not the stories themselves that make these games. Bethesda knows when to shut up and let environments and players converse - a rare commodity in games. A pedestrian jealousy, betrayal and murder in another game is buoyed by the dopamine squirt that comes with following a few well-placed clues and "figuring it out on your own."The Elder Scrolls Online isn't so subtle, in primary plot or ancillary discoveries.
You may not have heard the name Vince Zampella, but you've likely heard of Call of Duty and probably even Titanfall. As co-creator of both franchises, Zampella is a (ahem) titan of the console gaming industry. Now, however, he's struck out to invest in mobile via his new gaming startup Nuclear Division.Alongside Zampella is Larry Pacey, formerly head of slot machine manufacturer WMS."Mobile is where the eyeballs are at," Pacey said in an interview with GamesBeat.The involvement of someone best known for machines designed to repeatedly take your money and intentionally give nothing back isn't exactly a free license to thrill me when talking about games.Zampella's presence, however, is intriguing.
Love playing a game that makes you feel smart? Or at least one that lets you blunder the space program worse than Alfonso Cuarón? Then you'd better pull out your favorite mobile device (or, failing that, a PC) and download SimpleRockets - a fantastic game of spacecraft creation that recently saw a surprise drop to free.The game is normally $1.99 on mobile and $4.99 on PC, so "free" is a price that's incredibly hard to argue with. The game should have an instant appeal to fans of Steam's long-standing Early Access gem Kerbal Space Program, while at the same time providing a gentle first step for those who've been thinking about playing such games, but feared the genre's intimidating premise.Up up and away, folks! Get it on iPhone, Android, and PC quick. There's no word on how long this price drop will last.
"Cancer: Sam Has It." With those four words, Butterscotch Shenanigans revealed to the world that Sam Coster, one half of the brotherly game development duo, had been stricken by the dreaded disease: a "startlingly aggressive strain" of T-Cell rich Large B Cell lymphoma, diagnosed at stage four - the highest (which is to say, worst) possible. His prognosis was around 65 percent, although he believes his youth, good physical condition and irrepressible optimism gave him better odds than the average. All things considered, he said his chances were "pretty dang good" overall.Even so, a cancer diagnosis has a way of changing a person's perspective on just about everything, and in Sam's case that included his attitude toward the games that he makes alongside his brother Seth. Confronted with his illness, he decided he wanted to make a game that meant something, a game with depth and durability; "I want people to be able to play in a world I made when I no longer get to play in this one," he said. Or as he rather more succinctly put it to his brother, "I don't want Extreme Slothcycling to be the last game I make before I die."And with that, the Costers revealed Crashlands to the world.Crashlands is big. It's ambitious. It is in every meaningful way the complete opposite of the Butterscotch Minis they've been cranking out on a weekly basis over the past month or so. "It's essentially what you'd get if you combined the huge amount of content in Towelfight 2 with the polished mechanics and gameplay of Quadropus Rampage, and then blew it out to epic proportions," Coster explained. "Both of those games took about 10 weeks to make, and we're now on about week 20 with Crashlands."
You know what isn't making the kind of money that it used to? Angry Birds. As hard as it might be to believe, the Mario of mobile gaming isn't quite pulling in the number that it once did. According to the latest financials released by the company this morning, Rovio's net earnings fell by €28.6 million; a more than 50% drop from 2012.Before you sound the panic alarms, it's important to stress that despite poor earnings, the company's overall revenue actually went up a few million euros - from €152.2 million to €156 million. So while earnings might be down, Rovio's financial security is not.Still - it's hard to not look at the situation and ask what went wrong. There was a time when seeing Angry Birds on the top 10 paid apps list was as certain as the rising sun. Today it sits at #61. And it's free-to-play kart racer that hoped to make a big splash back in December? It's not even in the top 200 free apps (though, yes, it manages to crack in at #73 for free games).
War is hell? Sure - but it can also be downright adorable. A teaser trailer for Ankama's upcoming Tactile Wars hit the web over the weekend, and while they're don't seem to be a ton of details quite yet, what's been teased has us eager to learn more."In Tactile Wars, you are… THE HAND, the supreme commander of an army of pigments," reads the game's official press release. "Take control of your troops via innovative and intuitive touch gameplay and dynamic gestures to create your squad formation."So it's… Advance Wars meets Paint-by-Numbers? Risk and the Magic Marker? We have no idea, but we're damned curious to find out. And since Ankama is the team responsible for DOFUS, a fairly respectable strategy RPG series in France, it seems safe to assume they have that side of the equation mastered. Still, with so little info on the gameplay, we're left scratching our heads on this one a bit - and it looks like we might have to for a while longer for answers. Tactile Wars currently has a very broad release window of "later this year" for mobile devices.