Best Horror Games On Itch.io – July 2026
By Adele Wilson
Across a bounty of subgenres.Grow A Garden 2 Base Price List
By Meriel Green
What's the most valuable crop?Evomon Types Guide [Strengths, Weaknesses, Resistance]
By Adele Wilson
Your companion guide during battles.
iOS Reviews
SimpleRockets Review
In the deep reaches of space, no one can hear your spacecraft explode. Unless you're playing SimpleRockets: then it makes a very satisfying "bwoosh!" sound. Developer Andrew Garrison, of SimplePhysics, made this choice intentionally to improve the gameplay experience of his new space exploration sandbox game. Small details like this, coupled with smooth physics and an extremely accessible interface, make SimpleRockets an easy choice for aeronautical enthusiasts and anyone looking to dabble in rocket-building from the safety of their couch.If you've played Kerbal Space Program or Space Agency, the mechanics of SimpleRockets should be familiar: from construction to crash landing, you are in charge of launching rockets into space. On most stages, your first goal will be building a rocket from scratch using a variety of amply available parts. While the only thing each rocket technically needs is a command pod, to actually go anywhere you'll need to strap on fuel tanks, engines, and any extras—like a parachute—needed for your launch goals. Construction is managed on a very simple blueprint screen, where adding a section is as easy as dragging it from the parts list onto your in-progress ship. Once your rocket is pieced together, you'll need to assign stages to its active parts, known as gizmos. Gizmos include any part that can be activated during flight, such as engines, landing gear, or detachers. On the same blueprint screen, you can drag gizmos between stages to alter their order of operation. During a simple flight, for instance, you might place the starting engines in stage one, the detachment of those engines in stage two, and the secondary, orbiting engines in stage three. Although stages are often reordered randomly if changes are made to your rocket, the staging system in SimpleRockets is otherwise exceptionally player-friendly and makes planning out a multi-stage flight ridiculously easy.CastleVille Legends Review
By Jim Squires
While the original CastleVille fits snuggly in the history of Zynga's Ville games as the spiritual successor to The Pioneer Trail, CastleVille Legends sets out to be something ambitiously new. Designed from the ground up for mobile, Legends is more a game of trading and economics than it is a medieval life simulator.If that description scares you off, don't worry - much of Legends will feel like a familiar experience to the Zynga faithful. The nuts and bolts that bring the game together (crafting, quests, etc) are things that you're already doing in other games. The trick, though, is that these elements come together in Legends in a way that creates something we haven't seen before in a Zynga title.If we were to break CastleVille Legends down to its base mechanics, it would probably look something like this: creating resources, crafting those resources into products, and selling those products for fun and profit.On paper, I admit it sounds a little like FarmVille 2. But the execution here feels markedly different.Puzzle Trooper Review
By Rob Rich
Everybody loves Puzzle & Dragons. So much so, that everybody else has tried their hand at making something similar. In Kabam's case, it's Puzzle Trooper: the same match-3 puzzle game/pseudo CCG hybrid, but with fewer dragons and a lot more burly soldiers. And tanks; can't forget the tanks. Although as derivative as it may be, it's still an incredibly fun system that works well. Heck, this time around it even feels less punishing to non-paying players!Just in case anyone isn't familiar with the formula, it goes like this: players have a small group of characters (in this case, soldiers) that can belong to a number of different colors. Below them is a grid of colored circles/spheres/gems that, naturally, match the different unit colors. By sliding one of these colorful doohickeys around and creating groups of three or more, they can power up their soldiers and allow them to attack.The bigger the group and the more combos (i.e. groups cleared in one turn), the higher the damage. After enough turns pass, a unit's special ability - including changing one color to another or doing direct damage - will become available. As the platoon charges through missions, and by extension enemies, more characters can be acquired for beefing up the ranks or simply upgrading favorites.Combat Cats Review
By Joe Jasko
Having always been a true dog person at heart, I was surprised to find myself actually warming up to cats in more recent years. But if someone had told me how diligent and heroic that some cats can be when something they love is put on the line, then I might have been on board with those fierce little felines from the very beginning! One part matching game, and one part strategy via upgrades, Combat Cats may be a little too simple for some, but its retro-infused greatness and progressive challenge are still certain enough to give you all that they've got for the short time it lasts.A mysterious "Catnipper" has stolen the world's supply of catnip, and to make matters worse, a legion of evil fish creatures have picked this exact moment to unleash their revenge, as your desperate cats take to the skies to retrieve the hot commodity that was taken from them. The story of the game is lighthearted and fun, and the means of single-screen storytelling is a wonderfully nostalgic callback to old NES adventures of yesteryear. The equally retro-inspired chiptune soundtrack is just as strong, and will get stuck in your head long after your cats slip into a catnip-induced catnap at the end of their journey.The gameplay of Combat Cats is fairly straightforward. At the start of every level, you'll be presented with a large grid of different pixelated square icons: each one a different color and representative of a specific attack that your cat fighter will be able to pull off. Orange constitutes a flame attack, blue is a freeze ray, green is a cloud of poison, and purple is a flurry of rockets. You make moves by simply tapping on any single tile that you wish on the screen, which instantly replaces it with a separated placeholder tile that is always raring to go. Matching four or more like-tiles will execute that respective attack and move you one step closer towards reaching your goal.Infectonator: Hot Chase Review
By Nadia Oxford
Pop culture's love affair with zombies would have you believe the creatures are slow, shambling, and stupid. For your own safety, don't be fooled. George Romero's zombies can really book it if they've got a victim in their sights, and the zombies populating Infectonator: Hot Chase are likewise fleet of foot.Infectonator: Hot Chase combines zombies with the endless running genre, both of which have been done to death in online and gaming culture. You'd think that combining the two would result in an indigestible game, but surprisingly, Infectonator: Hot Chase is fun, fast, and full of good humor. Or maybe it's not surprising, given the game is put together by Toge, the same team behind the highly addictive Infectonator zombie simulation games.Infectonator: Hot Chase is a bit more straightforward than its predecessors, however. You play as a zombie that rudely interrupts a newscast (which is just a list of random facts, as per Infectonator tradition), tears through the studio, and bursts out onto the street. From there, you run and infect as many people as possible.If you're familiar with the Infectonator games, then you already know its fast-moving zombies tend to burn out quickly. In the same vein, you're equipped with a Stamina bar in Infectonator: Hot Chase. Your stamina gradually depletes as you run, gradually slowing you down. When it hits zero, you come to a complete stop and the run is over.Valkyrie Crusade Review
By Rob Rich
I have to admit; I'm rather shocked and mystified by Valkyrie Crusade. It's a combination collectible card game and town builder, which in itself is an odd match; but both elements support each other a lot better than I'd have expected. So much so, in fact, that it might just be my current freemium favorite despite all the needless issues.The sim elements of Valkyrie Crusade are fairly typical: collect three kinds of resources (gold, ether, and iron) and use them to build/upgrade structures that can gather and store more resources, as well as make incremental changes to the core mechanics. The card side of things is also rather familiar, with "friendship points" earned through befriending other players needed to summon (i.e. buy) more cards, card fusions, evolutions, etc.However, there are a few key differences. Cards used in attack and defensive formations have applicable stats, as expected, but they also have health (represented by "soldiers" for some incredibly odd reason). Different cards have different maximums, and it costs two of all three resources for every one players refill. So when these bizarro health bars get into the thousands, it can be quite expensive to keep everyone topped-off. Totally worth it, though, as the more durable a unit is the longer it should take for them to get knocked out in battle.Castle Clash Review
Perhaps the most commonly regurgitated complaint from mobile gaming's critics is that there's way too much copycatting in that portion of the industry. While the haters claim the lack of originality is a bad thing, it isn't inherently so. Many of the "blatant ripoffs" we've seen on Android and iOS has been about as good—if not better—than the games that inspired them. Then there are games like Castle Clash, which obviously draw inspiration, but lack that certain oomph needed to hold its own.Similar to last month's Jungle Heat, Castle Clash is a base-building strategy game that requires players to build armies, attack enemies, research goods, gather resources, and become the most powerful player. Anyone who's played games like Clash of Clans and Jungle Heat will notice the immediate similarities. While the art style is different, the actual gameplay is pretty much identical. The game kicks off with a brief tutorial session then leaves you with a barebones base with minimal defense. From there, you need to upgrade your structures and hire troops.The single player offerings are limited, but important. There's a series of levels players can play through as they wish. Each level consists of a battle against a pre-built base, making it an excellent tool for helping new players learn how to play, as well as what does and does not work when constructing a base. Rather than mocking players with the hodgepodge of levels in multiplayer, the level-based single player mode will quickly evolve from "a nice way to earn a few resources" to "adapt or die!"Boom! Tanks Review
For the most part, tanks have found a home among large-scale multiplayer games, thanks to games like World of Tanks. Players who've desired a more isolated and casual trip on these militaristic vehicles of destruction have frequently been the recipients of bad news. Fortunately, Codemasters has delivered Boom! Tanks, a one-on-one single player tank battle game. Hardcore tank battle fans may scoff at its simplicity, but that same element is also its greatest charm.Boom! Tanks adapts to its mobile platform by taking movement out of the player's hands. At first, it seems odd to have a game about mobile cannons that limits mobility. However, the end result is much more fulfilling because of it. Players are given control of their tank's turret. Each of the one-on-one battles is broken up into two stages: aiming and firing. The aiming stage requires players to drag a reticle over the opposing tank and hold it until the sights are locked in. How quick the aiming phase goes determines how accurate and damaging the shots will be during the firing stage. Firing is a simple process of waiting for the ammo to load, then tapping the screen when the black marker is in the center of the sights. Both the player and enemy tanks follow these phases simultaneously, making the entire process feel like a heavy-duty Wild West shootout."That's not to say there's no strategy in Boom! Tanks. Depending on what kind of tank is being used, the appropriate approach to a battle can change greatly. Charge shot tanks do the most damage after the ammo has sat in the cannon for a few seconds, while rapid fire tanks are intended to reload and fire quickly, landing tons of weaker hits. There are also balanced and elite tanks that combine elements of both types, creating greater versatility.