Best Horror Games On Itch.io – July 2026
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Across a bounty of subgenres.Grow A Garden 2 Base Price List
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What's the most valuable crop?Evomon Best Starter [Leafbun, Blazpup, or Bubble?]
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Grass-type, Fire-type, or Water-type?
iOS Reviews
Touchgrind Skate 2 Review
By Mike Rose
When it comes to skating video games, I've pretty much played them all. From the earliest Tony Hawk titles that probably gave the genre a name for itself, to the more hardcore games like Skate, there's oodles of creativity that has come from allowing players the opportunity to ride on a plank of wood, and launch said plank of wood along grinding bars, up halfpipes, and down into bowls that look like they were swimming pools in a past life.The Touchgrind series takes this concept and throws away the controller. Instead of flicking an analogue stick left and right, your fingers become your legs, and the touch-screen of your iOS device is the board. As per usual, Touchgrind Skate 2 is a novel idea that can provide hours of great skating gameplay, but the learning curve is steep, and some players - like myself - may never fully click with the concept.Touchgrind Skate 2 begins with a set of tutorials that teach you each of the basics. Everything is essentially done in the same way that you might control a skateboard is real life - so for example, an ollie (aka making the board jump) is done by lifting your front finger and then quickly lifting the back one, to flick the board into the air.Other moves work in the same way, such as flicking the back of the board to kickflip, and holding the back of the board to spin around on the spot. For the most part, it's all very intuitive, and works exactly as you would expect it to.Mystery Case Files: Fate’s Carnival Review
By Joe Jasko
Despite being the tenth game in the long-running and hugely successful HOG series, Mystery Case Files: Fate's Carnival is actually a sequel of sorts to the fourth game in the franchise, 2007's Mystery Case Files: Madame Fate, as it marks the player detective's return to Madame Fate's carnival and all of the mystery and wonder that is swirling around inside. But while the carnival setting itself might seem rehashed on paper, this time around everything in Madam Fate's world just seems so much livelier, and Elephant Games packs on the content and inventive puzzles to match. I hope you picked up a carnival day pass and have your pockets lined with tickets, because you're going to be enjoying your time at this spooky fair for quite a while!Truth be told, I didn't feel like there was much of a story to accompany the action of Fate's Carnival at first. The player detective simply shows up at the titular carnival and references repeatedly through the dialogue that you had been there once before on a previous case. The majority of the game will simply involve your silent character moving through the carnival, and saving various carnies in distress: like the Amazing Larry, who's somehow found himself irreplaceably sawn in half, or the Strong Man, who's found his muscles being pushed to their limit in a hellish gauntlet of sorts. There's also the occasional scare or two, which actually made me jump in both their sounds and execution."However, that's certainly not to say the story never heats up as more mysteries and evil forces gradually get introduced, and that it doesn't lay the foundation for all sorts of carnival magic and wonder to crop up along the way. You'll also be given a spooky ghost cat by Madame Fate at the start of the game, who will help by reaching certain items that are well out of your reach, or scaring bats and attacking fish for your own personal gain: just like any good ghost cat would do. This adds a unique component to the exploration segments of the game, as you'll often forget that the ghost cat is exactly what you need to solve a puzzle when you've exhausted all other options in your inventory.Skull Legends Review
By Joe Jasko
In Skull Legends, players are forced to stand their ground with nothing but a bow and arrow in their hands, and the knowledge of building various towers throughout the landscape as legions of evil skeleton monsters slowly shake their bones and grow closer and closer to their defensive position. Just another day on the job, right? While this might sound like typical tower defense gameplay fare at first, an immersive first-person perspective and deep elemental components make this one of the most refreshing surprises that the genre has to offer on a mobile device today.There's virtually no story to be found here in Skull Legends, other than the fact that there are hundreds of bad guys slowly walking to get you, and that you need to stop them at all costs with your trusty bow and arrow. It actually feels like a bit of a wasted opportunity at times, though, considering how everything else in the game is extremely spot-on. There's a nice medieval theme that's prevalent throughout the game's two-dozen or so levels, and fluid 3D character models and animations will take you through four diverse environments including the crypt, a snowy forest village, and a lava-filled canyon."The controls are fairly intuitive, with a simple tap and hold on the screen to draw your bow, and then dragging your finger to position the shot before releasing your hold to send the arrow off on its way to scoring a headshot. Of course, things can become a little less accurate when you're trying to snipe an enemy who's almost reached the bottom of the screen, and sometimes the frantic wait times needed for your character to regain his stamina after consecutive arrow shots can feel a little on the long side; but all in all, it's typically a breeze to wield your bow and arrow in Skull Legends, and you'll feel absolutely awesome doing it.Fun Town Review
By Nick Tylwalk
For younger gamers, sometimes it's okay if the line between a game and a learning app gets a little blurry. That "best of both worlds" quality definitely applies to Fun Town, the latest release from British studio Touch & Learn. Combining a colorful, engaging place to explore with some solid early life lessons turns out to be a winning formula, one that parents will appreciate no matter how they decide to classify it.The first thing people of any age will notice about Fun Town is that it has no instructions. That seems to be very much by design, as the whole idea behind the titular town is that kids should figure it out by jumping right in and interacting with it. That's done by touching out on the main street to see what happens, and all of the town's citizens and vehicles will respond with sounds and motion when tapped."There also aren't any letters in town, so reading isn't a prerequisite to play. The town's businesses can be identified by their signage - the candy shop has lollipops, the banks have big pictures of money, and so on. Tapping on a store gets you inside to play a mini-game, but there are others in places you might not first expect (like the phone booth and stoplight). Kids can and will figure out that nothing should be ignored.Team Monster Review
By Rob Rich
Team Monster is another one of those combination games that hybridizes a couple of gameplay ideas, in this case monster collection with line-drawing strategy, and actually manages it to great effect. Within the first minute I was intrigued by the idea (and the lovely visuals). After a couple of hours, however, the glacial pacing had drained almost all of the fun out of it.When a lone human and a talking chicken wash up on the shores of a mysterious island, it doesn't take long for adventure to follow. Within moments of regaining consciousness the duo encounters and befriends a wild monster, who then jumps to their defense against some other far nastier denizens. Once the tutorial dust settles, players will have a team of up to four creatures to command as they fight their way through wave after wave of corrupted monsters and really, really large bosses. It's all about dragging a line from creatures to their targets (locations, enemies, or allies) and knowing when to activate their special abilities - which will vary depending on whether a monster is a Ranged or Melee Attacker, Healer, or Tanker."Aside from looking absolutely fantastic - which it does thanks to some great-looking creatures and animations - Team Monster also manages to nail the controls quite well. Dragging to various targets is a snap, and it's also possible to do the same using the monster portraits at the top-left portion of the screen. Dragging from portrait to portrait, portrait to enemy, ally to portrait, and so on ensures that it's always possible to issue the proper commands no matter how hectic the battlefield gets. And I have to say, being able to drag from the "All" icon is fantastic. It contextually issues orders to the entire team all at once - move or attack, with non-attackers (i.e. Healers) not doing anything.Hatch Review
Hatch is a wholly charming, visually polished virtual pet simulator that will quickly take over your phone and heart. Its Disney-quality opening film sets the standard for the colorful, crisp, and youthful aura the rest of the app successfully maintains. The adoptable creature of Hatch, the Fugu, is a low maintenance, easy-to-please sphere of joy who exists solely to love and be loved by its owner—you. It's easy to be swept up in Fugu euphoria, enchanted by the adorable face that erupts from an egg and the gorgeous, interactive world that surrounds it. But this delight withers as the few ways to interact with your Fugu and its world become repetitive, its lack of growth becomes dull, and your time with it becomes more memorized patterns than playful discoveries.The beginning of your Fugu-owning journey, though, is engaging and whimsical. We learn from the app's opening film that "long before dogs or cats were domesticated, man had another best friend." That friend was the Fugu. Although they are somewhat doglike in appearance, Fugus were born from eggs that would appear almost magically in a nearby river. Upon hatching, the Fugu became completely loyal to the person that fed and loved it, remaining their companion for life. As Fugu eggs became precious, fought-over commodities, fewer and fewer floated downstream until the Fugu simply ceased to exist. "That is, until today—for some unknown reason. A young Fugu-fan named Max has stumbled upon a rare Fugu egg in the forest and wants to share it with you. Although he's too young to care for a Fugu alone, he knows all about their history and care and will gladly share this knowledge if you allow him to play with your new pet when you're away. Max acts as Hatch's mini-guide to the world of Fugus, announcing things like birthdays and providing items via his shop.Demon Tribe Review
By Andy Chalk
Demon Tribe is an ambitious attempt to combine collectible card battle games with MOBA-style action, and it works quite well - as long as you have the patience to figure out what's going on. I've played a lot of CCGs in my time - one of the hazards of the job - and I expected more of the same with Demon Tribe. It's not exactly a genre known for innovation and original gameplay, after all, and a quick, cursory glance offered little to suggest that this game would be any different. So it was a surprise to find that it boasts a far greater degree of complexity than I'd anticipated, and that my CCG autopilot would be of limited use.You begin Demon Tribe under rather hazy circumstances as the newly-chosen director of Omega Surveillance, a sort of secret, supernatural agency charged with monitoring the fragile border between the Waking and Dream worlds (or something like that - the introductory tutorial is pretty heavily loaded and blows by quickly); and long story short, the job of keeping our world from being overrun by demons is now in your hands.You don't defend the border directly, however. Instead, you direct a squad of agents into battle, controlling their actions in single-player "assault battles" as well as multiplayer co-operative battles and PvP brawls of up to six players. Each agent is a unique character and carries a "deck" of demon forms that they can assume during fights. This is where the CCG angle manifests: demons are "summoned" with gems that are acquired as you play and then added to your agents' repertoire. In a way, it's a bit like having multiple custom decks that can be used to handle different situations and combined for bigger battles.Oceanhorn: Monster of Uncharted Seas Review
Let's get this out of the way: Oceanhorn: Monster of Uncharted Seas is the Zelda-like to end all Zelda-likes. Its similarities to and inspirations from The Legend of Zelda—especially Wind Waker and Phantom Hourglass—are numerous, pervasive, and obvious. From its silent, sword-wielding, pot-smashing protagonist to its Zora-like Gillmen to its secondary B-equipment—bombs, bow, and boots—Oceanhorn wears its muse on its sleeve. Despite its substantial list of intentional similarities, though, Oceanhorn manages to come across as a self-assured action-adventure as well as a respectful homage to one of Nintendo's finest.The story begins shortly after our unnamed hero's father sets out to find and destroy the great monster, Oceanhorn. The hero—a young boy who's already lost his mother—goes to stay with a hermitic friend of his father's on a small island. This friend soon recognizes that the boy shares the same fate as his father, and must also seek out Oceanhorn before it tears their world apart. What follows is a lengthy adventure across the sprawling, aquatic map of Oceanhorn as the hero seeks out items of power that will help him defeat the beast. While Oceanhorn's story is not its strongest point, it provides reason enough to make this journey and fills in more interesting gaps via logbook entries your father left around the world."The real star is that world, and the islands, dungeons, and challenges that populate it. Uncharted Seas is exactly that: a world built on ocean, pockmarked by separate islands that are only accessible by boat. Even without the added traveling between islands—which is much faster than in Wind Waker—the world still feels vast and open, with each island featuring its own characteristics and secrets. The Withered Lands is a desolate, sparse desert with striking rock formations; Graveyard Island is foggy and silent, with notably flat terrain; and Gillfolk's Drop—the fishlike Gillmen's home island—is a sandy paradise surrounding their shimmering hideaway. Despite these distinctions, every island shares certain structural elements that tie it to the others to create a cohesive universe: items and enemies, puzzles and logic, and a verticality that gives each area a 3D depth.