Best Horror Games On Itch.io – July 2026
By Adele Wilson
Across a bounty of subgenres.Grow A Garden 2 Base Price List
By Meriel Green
What's the most valuable crop?Evomon Best Starter [Leafbun, Blazpup, or Bubble?]
By Adele Wilson
Grass-type, Fire-type, or Water-type?
iOS Reviews
Lords of Waterdeep Review
By Steven Strom
Board games today are so much more than the simple Parker Brothers games of our youth. Moving pieces around squares with the occasional twist is where most of us start our cardboard-and-plastic careers, but it's hardly where it ends for the hardcore enthusiast.It's strange that Lords of Waterdeep feels like exactly that. With the Dungeons and Dragons brand behind it you might envision stat sheets, character creation, inventory management - that's what I expected, anyway. Rather, it's more Monopoly by way of Game of Thrones than 2nd Edition AD&D.Waterdeep goes decidedly off-brand almost immediately. You don't play as a determined adventurer, winding your way through one of the many D&D universes with a light purse and a heavy hammer. Completing adventures is beneath you. As a lord of the titular city, you make adventures happen.Heroes of Dragon Age Review
By Nadia Oxford
EA's Dragon Age series supplies an in-depth fantasy world that goes way beyond stories about noble heroes and evil dragons. The Dragon Age wiki contains thousands of pages with reams of information about Grey Wardens, archdemons, and Darkspawn. It stands to reason, then, that Dragon Age fans would love the supplementary story material in Heroes of Dragon Age. That may be the case, but the hands-off combat and rapidly-depleting energy system might actually send them packing for a more exciting region of Thedas.Heroes of Dragon Age plays a good deal like many of the digital collectable card games available on the App Store and Google Play, which is an interesting thing to say because there isn't a card to be seen in-game. Instead of the usual static illustrations of warriors and sorcerers, you command small, animated figurine-like heroes and creatures from the Dragon Age universe. That means you can expect to have standard archers and mages at your command, but you may also command a Darkspawn or a demon or three."Heroes of Dragon Age's campaign stretches across several scenarios that link together to tell previously-unexplored stories from the overarching Dragon Age mythos. Each scenario pits you against the bad guys, but since this is Dragon Age, "bad guys" is a very nebulous term. Either way, you're on the left, the enemy is on the right, and if you don't knock down your target before they clobber you, you'll be sent limping home.Burn the Rope 3D Review
By Nadia Oxford
Burn the Rope 3D pretty much delivers what its title promises: A puzzle game that plays very similarly to Big Blue Bubble's popular Burn the Rope, but with the inclusion of a third dimension. It's a small change on paper, but it still adds significant depth to the rope-burning puzzles that made the initial game so popular in the first place.Like its predecessor, Burn the Rope 3D stars an everlasting flame sprite that's pretty eager to spread its fire across a series of ropes (fire in general takes propagation very seriously). When you're ready to burn, you touch a match to some on-screen ropes and watch the flames eat 'em up. Ideally, you want to burn everything, but you're allowed to pass the level if you clear at least 60% of your target."You might think, "Gee, how hard is it to burn everything to the ground?" Turns out it's harder than you think. Flames only stay alive as long as they're travelling upwards in Burn the Rope 3D. If they remain upside-down for too long, they sputter and die. In the original Burn the Rope, you fuel the fire by constantly turning your mobile device so that the flame continuously takes an upward path. In Burn the Rope 3D, you rotate the puzzle itself in order to keep the fires stoked.Bugs and colored ropes also return to fill the same roles they play in Burn the Rope. The different-colored ropes that appear in most stages can only be burned by a flame of the same color. If you roast a colored ant crawling along the ropes (can you hear the tiny screams?), the flame changes to match the bug's hue. With a careful combination of foresight and reckless burning, you should be able to reduce each puzzle into piles of hemp ash.Numerity Review
It's funny how much money some companies will spend making complex video games when so often, simplicity is best. Then again, making something simple that's also sophisticated and entertaining isn't exactly easy. Zedarus Games' new number-based search game Numerity is a prime example of sophisticated minimalism—part math drill and part hidden object game, it spins an amazing amount of fun from some very basic elements.The main idea in Numerity is to find specific numbers hidden within a complex jumble of them. To begin with, the game assigns these to you and you simply locate and tap them. Tapping makes every instance of the number, wherever it's located within the numerical medley, appear highlighted in black. You continue doing this as an on-screen counter tracks your progress all the way to 100%, and then you watch in delight as the camera moves back and reveals the image you've been building. It's kind of ridiculous how satisfying that is, reminiscent in a way to finally seeing the image appear in those infuriating stereogram things."Anyway, at first the images are of famous faces like Audrey Hepburn and John Lennon; then they move on to animals, famous landmarks (like the Eiffel Tower), lifestyle imagery, and gadgets. Each category has ten levels (that's fifty levels total) and the game changes and becomes more difficult from one category to the next. Where at first you're merely given numbers, you're then asked to do simple math problems to arrive at them before being able to search. Before you math-o-phobes out there run away screaming, the problems here are no harder than 29 + 10, 91-17 or 3 x 5, a setup that's accessible to players of basically all ages.Clash of Puppets Review
By Alex De Vore
Charlie loves B-movies, and who can blame him? There's a level of camp and cheese that catapults poorly made cinema into the world of endearingly awful. So when our good ol' Charlie happens upon a drive-in boasting a classic B-movie marathon, he pulls in right away to partake in the terrible goodness. But all that flick-watchin' is serious business, and Charlie soon succumbs to sleep, whereupon he is whisked away into the very films he loves in the role of the hero. Armed with a trusty baseball bat, proximity traps, and any number of firearms, Charlie must make it through the benchmarks of less-than-mainstream film, lest he be Nightmare on Elm Street-ed (killed in his sleep) by the very cinematic villains and monsters he has come to love. Tragic.There's a cartoony style to Clash of Puppets that blends with a mostly linear take on classic 3D platformers. Putting elements like mechanics and gameplay aside for the moment, it's important to note that this is a good-looking game, especially for its light-hearted, kid-friendly style. No, it isn't the most beautifully developed experience in the history of mobile gaming, but there are enough subtle touches, clever lighting, and immersive additions (why is fog so spooky, anyway?) that you'll probably take note. Charlie is pretty damned cute, and as far as heroes go, he's likable."Really, he falls under the strong and silent type that developers seem to like so much, but there is a lot to be said for the star of the show being an everyman. Even if it isn't a major plot point and even if we are talking about a game where cute puppets beat up other cute puppets, there's something about an ordinary person thrust into extraordinary circumstances and rising to a challenge. On some level, no matter how small, we tend to see ourselves like this - to view the world of the character through our own eyes. Or maybe I'm just reading waaaay too much into it and it's little more than a silly distraction. Either way, the means to think this way is apparently something that can happen.Warlords RTS Review
By Andy Chalk
Warlords RTS is, as the title suggests, a real-time strategy game set in Aldfarne, a fantasy kingdom overrun by orcs, ogres, goblins, and other such Tolkien-esque riff-raff. Its simplified control scheme makes a tricky thing of complex maneuvers, but RTS fans are nonetheless likely to find it a pleasant way to scratch the strategy itch when they're away from home.Warlords RTS is more than a little reminiscent of the classic Blizzard game Warcraft, back when it was known first and foremost as a real-time strategic conflict between orcs and humans. Unlike that game, however, and most others of its kind, in this one you'll personally lead your troops into battle with a "Warlord" avatar: a Ranger, a Wizard, a Warrior King, or a Huntress, each with unique skills, an RPG-style inventory of rings, amulets, armor and weapons, and the ability to wield powerful magic. As "you," the Warlords are the most powerful tool in your arsenal, but they're still far from invulnerable; fortunately, death is little more than a brief and temporary delay of four or five seconds until you're back on the field, and a ding against your final score."The game looks and sounds great, and while the story driving it is a very thin, conventional high-fantasy tale of a good kingdom overrun by the forces of darkness, the two or three lines of narrative between levels is flowery enough to be legit without tipping into the overwrought. It's all very well-polished, and new units, spells, and control options are introduced slowly, giving players plenty of time to experiment with and grasp their use.Your army will be made up of fantasy archetypes ranging from lowly swordsmen and archers to powerful mages and healers, represented by elves, dwarves, humans, and possibly even a hobbit. The number of units you can maintain at any one time is tightly restricted and can only be grown by conquering villages on the map, but even a "big" army isn't likely to number much more than 20 or so. Warlords RTS is a relatively small-scale game, a concession to the limits of touch interfaces on small screens; but the upside to that is that it's also fairly fast-paced, so you won't need to invest half your day to start and finish a battle.Galaxy on Fire – Alliances Review
By Nick Tylwalk
It's been said that in space, no one can hear you tap on a touchscreen. Or at least something similar to that was once said. Anyway, it's relevant because Galaxy on Fire - Alliances will have you tapping plenty of times as you try to conquer as much of space as possible. With or without allies, it ends up looking and sounding a lot more fun than it actually is.If the Galaxy on Fire name sounds familiar, there's a good reason for that. The previous games sporting that name were of the action-RPG variety, known for their customizable starships. Alliances is an entirely different beast: an MMO with resource management that is best played by teaming up with others, getting it a "truth in naming" award if nothing else."The galaxy in question this time contains the Shroud Nebula, a previously inaccessible region where three different spacefaring races are vying for power. Each has its own unique racial advantages, and one looks a lot like regular Earth humans. You pick the one that suits your fancy, and then it's off to the tutorial.Your home system contains several planets that allow you to get a feel for core concepts like building and upgrading structures and ships, sending cargo from one world to another, and using drones to unlock single-player missions. In one of the game's best ideas, those starter worlds are completely undetectable at all times. So unlike games of this ilk too numerous to mention, you can't be ganged up on and have all your resources stolen and structures destroyed.Gary Chalk’s Gun Dogs Review
By Matt Thrower
For gamebook fans of a certain age, Gary Chalk is a name to conjure with. He got co-author credits for the illustrations in the early Lone Wolf books, probably the best loved of the many gamebook franchises that thronged bookshelves in the mid-eighties. Times have changed, and digital publishing is all the rage, but Gary's art has not diminished and he's here with a brand new outing, Gun Dogs.This is the latest title in Tin Man Game's Gamebook Adventure series and it shares a lot of mechanical similarities with its predecessors. You'll read through a paragraph of text, often be presented with some choices at the end, and occasionally have to check one of your stats against a dice roll, or fight a monster."Battles are decided by throwing a number of offensive and defensive dice and comparing the highest of each to see if a blow is landed. If so, the difference between the totals is the damage inflicted. I've never liked this system: it's functional but leads to a lot of indecisive rolls followed by colossal sums of damage. But as the Gamebook Adventure series has gone on, Tin Man has found a number of ways to improve the basic mechanics. Here, as the title suggests, you have a gun.But this is a fantasy adventure, so it's a slow hand-loaded pistol. That's used to set up a number of tense and interesting choices in the book where you might - or might not - have had the chance to load your weapon before venturing into danger. Whether you actually hit with your gunpowder weapon or not is, like many other things in the story, decided by a dice-based stat test.