Best Horror Games On Itch.io – July 2026
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iOS Reviews
Oasis: Path to Redemption Review
By David Oxford
The thing about most endless runners is that, by virtue of their very name, they tend to be endless. This can be a bit of a problem at times, particularly when there's a narrative by which the inevitable mark of failure can yield some rather grim implications. Oasis: Path to Redemption is not like that, however; a fact it proudly boasts as it promises a defined ending. That said, just because it has an ending (and five worlds to traverse in order to get there) doesn't mean that it is by any means easy.Oasis also favors itself as an RPG ("Action RPG Runner" in full), though this isn't really much the case; as you run along and take down one foe after another, you'll gain experience which you can use to acquire new skills, thus allowing you to progress even further… at least, in theory. Of course, so many games allow for experience and leveling up that those traits are hardly unique to RPGs any more, but that's getting off on another tangent."The idea behind Oasis is sound: Like most runners, the key to victory is in memorization, and by leveling up your skill set, you'll be able to progress even further with each new try until you ultimately reach the end (at which time you'll unlock a Mission Mode). Unfortunately, while the idea is sound, the execution is lacking in some areas.Big Win Racing Review
By Nick Tylwalk
Sometimes it's smart just to recognize you've got a good thing going. Hothead Games has done that by expanding its Big Win series of sports games to all the major stick-and-ball sports. But just when it appeared there were no more ways to expand the brand, along comes Big Win Racing. It's the tried and true formula of light sports sim plus collectible card elements applied to stock car racing, and it adds up to something pretty good.Your climb to the top of this particular racing world starts out in humble fashion. A pack of starter cards gives your team a foundation, though it's not one you want to rely on for very long. Where the other Big Win titles revolve around building the best possible team of athletes, you obviously only have the driver and the car here (and some people don't consider drivers athletes, but that's a subject for another forum).Big Win Racing handles this dilemma smartly by taking both the pit crew and the parts that make up your race car into account. So while you want the best driver you can get, you also need steering, transmission, an engine and tires for your ride, along with six crew members (two tire carriers, two tire changers, a jackman and a gas man) to service it in the pits.Fightback Review
Developer Ninja Theory has a short but sweet track record of quality console games, the last being January's DmC: Devil May Cry. So when asked to check out their newest title, Fightback on iOS, I was intrigued. This is the company's first venture into the world of mobile games, but I was confident that the company's prior success would be able to make the transition into the mobile market. Then, I looked at the game and I started to get nervous.It's easy to take one look at Fightback and start to judge it. It's a two-dimensional beat'em up with a protagonist that looks like a dark-haired Duke Nukem and plenty of dark and unimaginative stages. There's little about the presentation that's worth applauding, but I'd like to think that Ninja Theory realized this after jumping into development. Even though the presentation is often laughable, it gets to the point where it starts to feel like a cheesy "B" movie. I found myself chuckling at the giant muscle man storming into a room, beating people, and checking behind him before leaving.Unlike movies, cheese means nothing if gameplay doesn't back it up. Fortunately, Fightback's play is often as solid as the protagonist's abs. Right away, I started to pick up on some Mortal Kombat (2009) vibes. Those who played that reboot are likely to pick up on some of the similarities. While there's no super-exaggerated uppercut or gratuitous gore, you'll be able to punch, kick, and juggle enemies in the air until they're finished.Ratchet and Clank: Before the Nexus Review
By Nadia Oxford
Ratchet and Clank is a popular action game property that's exclusive to Sony and the PlayStation, so it's only natural to do a double-take at Ratchet and Clank: Before the Nexus for mobile.Before the Nexus isn't actually a full-fledged Ratchet and Clanktitle, however, nor does it contain the depth of any of the series' mainstream entries. In fact, Before the Nexus is a 3D endless running game that plays much like any other runner slumming around on the App Store or Google Play. It looks great and it should keep you busy for an hour or two, but the game obviously exists just to whet your appetite for the latest Ratchet and Clank title, Into the Nexus for the PlayStation 3.As its name implies, Before the Nexus takes place before the events that unfurl in Into the Nexus. Vendra Prog and her brother, Neftin Prog, are making trouble. And, like most villains in endless running games, they're making a beeline for the horizon. Ratchet gears up to stop them. Luckily, Lombaxes are fleet of foot.Fighting Fantasy: Island of the Lizard King Review
By Matt Thrower
The final paragraphs of the gamebook Island of the Lizard King contain a scene I can still remember clearly today, nearly thirty years after I first read it. It stamped itself on my ten-year old brain because it seemed so hideous at the time. I'm made of sterner stuff today, and was positively anticipating re-living those climatic moments on my iPad.As a digital gamebook, you'll spend most of the time reading paragraphs of text and then being presented with a series of possible choices at the end. In this way, you work your own chosen path through a work of fiction. Occasionally you'll be called on to fight creatures or test one of your three statistics, all mediated by dice rolls with a slick and satisfying system.As the title suggests, the plot of this tale sees you travelling to a tropical island to search for, and hopefully dispatch, a deranged lizardman who's been terrorizing local populations with slave raids.Cat Story Review
By John Anthony
Waking on the shore of a strange island, your first realization is that your friends are missing. Your second realization is that it's time to get to work! Much like CityVille and The Tribez, Cat Story puts you in control of creating a functional town one building at a time. Harvest food, gather resources, and build bungalows as you find your friends and expand the village to take over the island!It starts with simple strawberry farms and fisheries, the most fundamental things necessary to keep your village alive. You'll grow basic food products so you can refine them into more marketable items, slowly increasing your pot of gold with each sale.Once an item is ready to collect, tap the building to take its resources, then tap it again to set the workers on a new task. Quests appear on the side of the screen to guide you forward, instructing you in the ways of wheat production and sawmill construction as well as pushing the story forward with new events and challenges to complete.Frozen Free Fall Review
By many people's reckoning, Disney's Frozen might be one of the best animated films they've done in a while; even so, there's nothing that says the movie's ancillary products are up to snuff. Disney's team knows how to market with things like dolls, toys, and clothing, and these days they're reinforcing their cinematic brands with mobile games. Sadly, interactive entertainment is not their forte, as evidenced by the mediocre free-to-play match-three game Frozen Free Fall.It's no surprise that Free Fall tells more or less the same story as the film and banks on the film's appeal. Starting with sisters Elsa and Anna, it sets you to removing the snow and frost slowly taking over the kingdom of Arendelle. There's nothing earth (or ice)-shattering here; like a thousand other match-three games, you're asked to achieve a set score or clear the board by matching three or more same-colored crystals. Also like other games in the genre, power-ups like Icebergs are created when you match four or five crystals; other power-ups cause entire vertical or horizontal rows, or rectangular groups of nine crystals, to explode."Disney tries to connect the game with the movie by including some of its imagery in the game's backdrops, as well as its music. It also connects the two through the inclusion of various minor characters who appear here in the form of helpers. It tries to add some Frozen flavor by offering purchasable tools like Ice Picks that can remove a single tile, by scoring each level from one to three snowflakes, and by making you buy snowballs (which are used to add five additional moves if you come within a hair's breadth of winning a certain level). The problem is all of this is window-dressing.Quarriors Review
By Steven Strom
If, like me, you've never played a physical dice-building game before, then Quarriors should be the right game for you. It's not very complicated. You roll your dice, gather your resources, and attack with your monsters while your enemies defend. Sometimes you buy monsters or spells and build up a whole virtual dice bag of possibilities.Unfortunately, that last paragraph is far and away a better tutorial than the one the game provides. In Quarriors, the actual tutorial is a dizzying info dump of pop-up windows and flavor terms with nary a layman's interpretation to guide you. It will teach you to collect "quiddity" to capture monsters from the "wilds" so you can accrue "glory;" just don't expect a breakdown of what any of that means, or for any of it to be eased into your game organically. If you miss the tutorial blast at the top of your first round, you can dig through a series of static PDFs in the help section for a dictionary of terms and turn orders, but that's hardly optimal. Quarriors does not make a good first impression."Lucky for the developers, then, that the game is so addictive. Once you parse the learning curve, the core mechanics are surprisingly simple - and more importantly, incredibly fun. You can get through an entire match in a few minutes if you play with other humans in the room, or against the game's AI. Online matches take longer, being asynchronous, and unfortunately share the offline mode's drought of information. It took me a few moments to even realize online play was asynchronous.