Best Horror Games On Itch.io – July 2026
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Across a bounty of subgenres.Grow A Garden 2 Base Price List
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What's the most valuable crop?Evomon Best Starter [Leafbun, Blazpup, or Bubble?]
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Grass-type, Fire-type, or Water-type?
iOS Reviews
Happy Tree Friends: Deadeye Derby Review
By Nadia Oxford
Whereas slingshots and air rifles were once regarded as symbols of childhood boisterousness and hijinks, they've since lost their innocence. It's not hard to understand why: It didn't take parents long to realize childhood can come to a quick, bloody end when a BB makes contact with a young eye at 200 feet per second.At least the violent side of child's play lives on through the Happy Tree Friends cartoon series. These Flash-based shorts bring cuddly woodland critters together in some of the most brutal playdates to hit the airwaves. Happy Tree Friends: Deadeye Derby is a racing/combat title that attempts to capture the spirit of the bloody cult hit, but its iffy controls and rampant peddling for in-app purchases make playing it as much fun as getting disemboweled."It's summertime in the world of the Happy Tree Friends. While there's never a bad time for pain amongst these friends of the forest, the summer brings a chance to indulge in two specific activities: Box kart racing and killing small animals with slingshots.The majority of Deadeye Derby is played against live opponents. When a round begins, you and your rival race side-by-side. Each of you is armed with a slingshot, and your goal is to knock your opponent off their kart with well-aimed and well-timed shots. Beware, though: Your opponent's goal is to do the same to you, and if they're faster on the draw (and if they have better equipment), they might succeed.Shadow Blade Review
By Mike Rose
The movement of a ninja needs to be tight, swift, and precise with each delivery. There's no use in sticking to the shadows and sneaking up on your enemies if they're going to be able to disarm you and discard you without a second thought. That's why any ninja-based game on a mobile touchscreen device is a gamble - it's tricky enough as it is to make a platforming game feel right on a touchscreen, so to recreate the feel of stalking your prey as a ninja is really rather difficult.Remarkably, new ninja-based platformer Shadow Blade manages it with grace. While the controls feel a little unorthodox to begin with, they quickly prove ambitious and well considered, with flicks and gestures becoming your window into a world of great set-pieces, wall-jumping, blood-spewing, and rushes to the finish.You play as a ninja student who is attempting to return to his master with important information. Unfortunately there are numerous obstacles and enemies standing between points A and B, and he's going to need to hack and slash his way through the lot of them. Of course, that can only be good news for us - I mean, we need some baddies to make this fun, right?Shadow Blade wants you to feel slick. To this end, the game comes with a control scheme that's a little bit different - you can opt for the regular d-pad style controls, but you'll want to go with the gesture and swiping control set, because it feels really damn good once you properly get into it.Across Age 2 Review
Across Age 2 has a lot to live up to. Its predecessor is one of iOS's earliest action-RPG success stories. Despite a shaky start upon its 2010 release, subsequent updates and expansions—in the form of Across Age DX—improved the original's controls and added an entirely new dungeon to the 10-hour+ adventure. Its combination of character-switching, time-traveling, and 16-bit-era charm formed the basis for a series that would pride itself on nearly non-stop action interrupted only by the occasional switch puzzle or drunken pirate quest.All of these features have returned to duty in Across Age 2, along with a number of upgrades that improve upon even Across Age DX. The story is richer and less cut-and-paste "collect the items and stop the bad guy" linear; characters are deeper and not limited to Ceska, Ales, or one-off caricatures; and gameplay has been expanded through additional items, puzzles, and strategies. While these enhancements technically make Across Age 2 the best entry in the series, they are minor changes in a game that relies heavily on its predecessor's features, too intimidated by its success to fall far from the tree. The result feels more like Across Age DX2 rather than a brand new game in an expanding series."The story of Across Age 2 picks up immediately after the end of the original: Prince Ales and Mage Ceska have thwarted Count Agrean and altered the course of time to save the future. Because they changed history itself, no one remembers their heroic deeds save the two of them, and life returns to a peaceful normal. Meanwhile, 25 years into the future, an evil king and queen have taken over Ales's kingdom, openly killing subjects who defy them. Lily, a member of the rebellion against the despotic rulers, uses the power of Across Age to travel to Ales's and Ceska's present, intending to kill the monarchs before they come to power. She runs into our newly minted heroes and the three set out to save the future once again.While the monarchs could easily have become the next Count Agrean, Across Age 2 utilizes a bait-and-switch technique that makes most dungeons and dangers feel of the utmost importance. Instead of traveling around in search of clocks to prepare for the impending final battle, there are multiple "final battles" and big bosses throughout the journey, and the true danger to the world is often yet to be revealed. This is a popular tactic in Super Nintendo-era RPGs like Final Fantasy VI—which requires a cataclysmic event to reveal the true big baddie—and it keeps Across Age 2 exciting and surprising.Jet Car Stunts 2 Review
By Joe Jasko
Back when mobile gaming was just really starting to take off, a little stunt-based racing game called Jet Car Stunts hit the scene in 2010, and quickly captivated gamers with its addictive level of challenge and wildly abstract track designs. Well now it's a few years later, and developer True Axis has returned to give us the enormous and long-awaited sequel that we were hoping for. And while the end result isn't perfect, it's still filled to the brim with rewarding ways to play, exciting new vehicles, and a crazy cool level editor that will quite literally have you gliding on air.While Jet Car Stunts 2 might seem like your typical racing game at first glance, a "racing-platformer" might be a much better description for what the experience actually entails, as the game is much more GripShift than Wipeout HD. There are a number of different level types that cycle in and out to always keep the gameplay feeling fresh: from time attack courses and full-on races, to an open playing field that tasks you with performing as many different stunts as you can within a given time limit. But my favorite type of levels have always been the quintessential Jet Car Stunts platform levels, in which you quite literally have to hop from platform to platform and deal with all the other obstacles and pitfalls that get in the way as you drive."As the word "Jet" in the game's title might imply, your nitrous jet boosters play a big role once again in letting you pull off a lot of the stunt-based maneuvers that will be required of you. Much like its predecessor, Jet Car Stunts 2 features those same rewarding gameplay mechanics that make you feel unbelievably accomplished for earning a gold medal after 50+ retries. Medal requirements are usually determined by level type, and can range from finishing the course in a certain amount of time, to scoring a designated number of points, to completing a platforming level without restarting at a checkpoint.Archangel Review
By Nick Tylwalk
Sometimes all you need is to hear a game's name and see a few awesome screenshots to know that it's going to be cool. Yes, it's the digital equivalent of judging a book by its cover, but it does work on occasion. Other times, you end up with something like Archangel, a dungeon crawler that boasts attractive graphics but misses the mark with so many other things that it ends up a depressingly dull experience.Let's get the positives established up front. Black Tower Studios and Unity Games definitely came up with a decent enough concept, placing you in control of a vengeful archangel who looks like he means business. He's got the big wings, a menacing weapon, and a shield: all the things you'd need to rough up anyone defying the will of Heaven (though technically the Powers are the warrior angels; just saying).But as soon as you're done admiring how awesome everything looks during the opening cinematics, the doubts start creeping in pretty quickly. The animation doesn't do justice to the character designs, as everything moves very stiffly. It's almost like the forces of Heaven and Hell don't have as many joints as us mere mortals. The beautifully rendered scenery also gets in the way, making it hard to see more than an inch or so in front of you.That wouldn't be so bad if it was used to create some tension or something, but the bad guys simply stand there and wait for you to approach. You do that by tapping to get the archangel to move from one point to another, meaning you'll be tapping a lot to get him from one end of the dungeon to another. A virtual button is used for attacks, which can increase along with movement speed after defeating strings of enemies without taking too much damage in return.The Banner Saga Review
By Jim Squires
The word 'epic' gets thrown around a lot these days, and it's starting to undermine what that word really means. Your Cheetos are not epic. That skateboarding porcupine, while adorable, is not epic. 'Epic' is a literary term used to describe a certain kind of story. One that takes us on a journey into a richly detailed universe; one that's existed long before we got there. And more often than not, the fate of the world is hanging in the balance.The Lord of the Rings is an epic. Star Wars is an epic. And this first chapter of The Banner Saga kicks off one of the finest interactive epics I've ever known."Set in a world of varls, humans and dredge, The Banner Saga can best be summed up as Tolkien by way of Scandinavia (if it were adapted by Don Bluth and Intelligent Systems). The developers at Stoic Studio have managed to blend these seemingly disparate influences together into something wonderfully original, creating a world that's even better than its gameplay.ALPHA 9 Review
By Joe Jasko
Alpha 9 is a new grid-based word-spelling game with a sleek minimalist design and a vast dictionary full of fun words that are just waiting to be formed to score the biggest point clusters. Because why spell things at all if you don't strive to make those impressive eight-letter beasts, am I right? But despite showing off a few neat gameplay mechanics and a calmingly cool atmosphere, the lack of progression or long-term playing incentives leave this one feeling more like a breezy spelling test, rather than a full-fledged spelling bee championship.Think of a giant board of Tetris, only with each tiny individual square containing a letter that you'll need to use in order to form all of the words that your brain can possibly muster. Making words of four letters or more will clear out an entire horizontal row, while lining up three of the same letter in a vertical column will create a wildcard tile that can be used as any letter when creating your words for big points. When you're really on a roll and have cleared away more letters than you have new words to spell, you can always hold two fingers on the screen to make more letter blocks start piling on from the top at a much more rapid rate."But now the catch is that you're only ever allowed to make words horizontally, which is done by holding down on a letter and dragging your finger sideways until the word is fully highlighted. Luckily, you're also able to vertically move a single letter block up and down to whatever position you like, so long as you stay within the same column it started in. It's certainly an interesting mechanic, and one that can almost feel a little jarring at first: not only do you have horizontal words to be matching, but you also need to be mindful of all the new words that you can potentially set yourself up with by using vertical maneuvers at the very same time.At the end of each play, you'll be presented with your wordlist for that game, your highest scoring word, and how many points you scored overall. Unfortunately, the game as a whole just doesn't have enough features or long-term incentives to keep players spelling for very long. Alpha 9 currently features two different game modes: Wall and Clock. The Wall mode is easily the more exciting of the two, with flurries of letters constantly falling from the top of the screen, and players spelling until one of their vertical columns gets too tall and results in a Game Over, just like in Tetris.Bingo Rush 2 Review
By Nadia Oxford
The Earth is home to many people who are capable of wonderful, mysterious things. There are people who can fall into a meditation so deep, that they don't require food or water for days at a time. There are people who can walk amongst wolves and lions without fear.And then there are people who are capable of playing eight Bingo cards without suffering a mental and physical breakdown. It is for these half-fey that Bingo Rush 2 exists. Everyone else - that is, anyone who plays Bingo for ten minutes at a time and is content with managing one or two cards simultaneously - will find a basic free-to-play Bingo experience."There isn't a lot about Bingo Rush 2 that's different from Buffalo's original Bingo Rush. The core premise is Bingo, a game that everyone in the Western world has played at least once (until they discovered it's more fun to use the dauber on the walls, ceiling, or cat).To oblige anyone who's been living in a cave on Mars: A letter and a number are simultaneously called out by an announcer (e.g., "B 10"). If the number and letter exist on your card, you mark it. If you get five letter-number match-ups going horizontally, vertically, or diagonally, you get to shriek "BINGO!" and wave your fanny at the chain-smoking grandmother playing next to you.