Best Horror Games On Itch.io – July 2026
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iOS Reviews
Marvel Run Jump Smash! Review
By Jim Squires
I'm a sucker for superhero games. If you follow my scribblings here at Gamezebo, you'll have probably figured that out already. So when I learned that Disney was bringing their Korean mobile hit Marvel Run Jump Smash! to the West, I was ready to welcome it with open arms.…but it's gameplay just didn't welcome me back.Marvel Run Jump Smash! is an endless runner that's trapped pretty firmly in the past. You'll have a selection of superheroes that you'll cycle through, but in the end it all plays out very much the same: you'll run, you'll jump, you'll smash. Lather, rinse, repeat.Motocross Meltdown Review
By Rob Rich
I'm not generally opposed to the idea of one-button games. In fact, when done well they can be pretty awesome. On the other hand, they can also be a pretty shallow letdown. Motocross Meltdown falls somewhere in between those two extremes. It's pretty, and it's full of customization options that encourage replay, but it's also very one-note. So much so that it's rather difficult to remain interested for very long.The basic idea of Motocross Meltdown is to keep winning races and other motocross-style events in order to earn enough money to upgrade your bike (or buy a better one). Then win tougher races and events to win more money to upgrade or purchase better bikes in order to win even tougher races, etc. Each event is one-on-one against either an AI rider or another player depending on the mode chosen, with the spoils going to the faster or higher-scoring participant."There are a fair number of events that include stunts, races, a combination of the two, and more. However, they all play in pretty much the same fashion: watch as circles move across the bottom of the screen and tap a button at the right times throughout each event in order to optimize your performance. For most events, this means tapping at key moments for jumps and turns. For stunts, it means tapping at the proper time and holding down in order to extend the trick - just be careful not to hold it for too long. And that's really all there is to it.Motocross Meltdown is definitely a pretty game to watch in motion. The riders animate well, pyrotechnics light up the edges of the tracks, and by the end of a race everyone is appropriately dirty. The simplistic timing-based gameplay could even be viewed as a means to enjoy the visuals more thoroughly if you'd like to think of it that way. Pulling off tricks and landing them perfectly can also be quite satisfying, even despite their relative simplicity. The various customization options, bikes, and upgrades are also welcome and do a decent job of giving players a reason to stick around.Suits and Swords Review
By Nick Tylwalk
As someone who makes most of his income working in the casino industry, but also enjoys playing and writing about RPGs, I sometimes feel games like Suits and Swords are messing with my head. Splicing together blackjack and a fantasy RPG could be really intriguing. Or it could be a disaster, as splicing in general sometimes is. This game manages to be neither, ending up a middle-of-the-road experience in both content and execution.Unlike some other casino-RPG hybrids, having the inhabitants of the Suits and Swords world play blackjack to fight their battles makes some sense. That's because the whole place is themed like a deck of playing cards, with four distinctly different lands - Heart Union, Diamond Empire, Club Kingdom and Spade Nation - in which to adventure."As Captain Black Jack (get it?), you return to find all four nations have come under the sway of the evil Joker. No, not the famous one, but their inspiration is clearly the same. To get to him and set things right, you've got to defeat a number of enemies and brainwashed friends by defeating them in head-to-head blackjack play.Most people know at least the basics of blackjack, so I won't go into the rules here. Suffice it to say that in each round of play, if you get closer to 21 without going over than your opponent, your character attacks. The reverse is also true, and if both sides bust or have equal totals, it's a push and no damage is done either way. Better totals do more damage, so a 21 takes away more hit points from an enemy than a 19.In Fear I Trust Review
By Steven Strom
I've seen some reviewers refer to In Fear I Trust as a survival horror game. I've also seen the App Store's description describe it as "polished, compelling, and instantly unsettling."It is none of these things.The game does nothing to dispel the rumors of its horrific nature, but I can assure you that this is a visual novel at heart. Personally, I like visual novels quite a lot (Zero Escape: Virtue's Last Reward has one of my favorite video game stories of all time and Device 6 proved that the genre has a place on iOS)."Perhaps Chillingo and Turn Me Up Games didn't think a Western audience would be receptive to a game marketed as such, because the app's page is quick to point out the "danger" and "creepy jump scares" found in the game. Unless you count the danger of encountering one of several dozen bugs and glitches in the game's decidedly unpolished first two chapters (the game is episodic and, at the time of this review, only the first two chapters are available) you're in no threat of dying - ever.Rather, the game is presented as a series of locked rooms and the illogical puzzles needed to open them. Occasionally, you'll encounter a tape recorder or journal to fill out the story or trigger a flashback cutscene. That's pretty much the whole game, and if the puzzles weren't so poorly designed, the story so disjointed and confusingly written, and just about everything else riddled with technical issues, that would be enough.Tales of Phantasia Review
By Nadia Oxford
Free-to-play mobile titles tend to make traditional game fans furious, and when you come across a hair-pulling experience like Namco Bandai's Tales of Phantasia, it admittedly becomes hard to defend the controversial formula. Tales of Phantasia is a 16-bit classic action / RPG that was a huge hit in Japan, but has had a limited Western release since its debut on the Super Famicom (Super Nintendo). The original game received a fan translation that takes some creative liberties with the story and its characters (think unwarranted profanity - lots of it), and a poor Game Boy Advance remake, but otherwise, English-speakingfans will have to make do with Tales of Phantasia for mobile. What a shame, then, that Namco considers this poorly-constructed adaptation a worthy ambassador for newcomers to the series.Tales of Phantasia is free to download, which should rightfully set off some warning bells. How does the free-to-play formula even work in this instance?"The answer: It doesn't work. This is a 16-bit RPG through-and-through, right down to the "orphaned hero" storyline. You grind enemies for experience, grow in levels, and buy better monster-slaying equipment. That's fine - except Namco Bandai has thrown in optional purchases like orbs that revive you when you die.The problem with making a title like Tales of Phantasia free-to-play is that you have no idea if the game is playing fair. The mobile iteration is apparently a port of a Japanese PSP re-release, and to hear the tittle-tattle from series fans on message boards and the App Store, the mobile port allegedly jacks up the difficulty, reduces item drops, and even removes save points to goad players into buying resurrection orbs and other boosters.Front Wars Review
By Nadia Oxford
War. War never changes. Well, except for humanity's new tendency to play our little battle games on a digital plane instead of with real guns and soldiers. That's a change, and a pretty relieving one at that.Front Wars by Gregory Challant is one such example of a war simulation. It actually looks and plays almost identically to Famicom Wars / Advance Wars, a Nintendo series that hasn't seen an update in quite some time (the studio behind the series, Intelligent Systems, has been hard at work on alternative war / strategy games like the excellent Fire Emblem: Awakening for the Nintendo 3DS).While Front Wars is nowhere near as polished as even the earliest Advance Wars titles, there's still quite a bit to like here - provided you're not bothered by Challant's, er, "flattery" of Intelligent Systems' work.There is one major difference between Front Wars and Advance Wars, however: Whereas the latter is based off fantasy scenarios and made-up wars, Front Wars lets you play through prominent battles that defined the Second World War. You literally send cute, large-headed soldiers to their deaths on the shores of Normandy. It's bizarre.Doodle Kingdom Review
By Joe Jasko
After several games and several million downloads under their belt, JoyBits has returned with their first new game in the Doodle series in over two years. The original Doodle God staked its claim in the gaming world by having players combine two different elements in order to create a third, and then using that third to create a fourth, and so on until a rich and resource-filled world materialized right before their very eyes. While Doodle Kingdom builds upon this tried and true formula with a fresh thematic twist, the game also tries a few new things to usher in this latest era in the Doodle universe as well.This time around, there are an initial 116 elements to discover across 13 different categories, and if you're a fan of any Doodle game before it, then the odds are you'll feel right at home in this one. Things start out simple enough, with your typical "Human + Forest = Berries and Lumber" equations, until the main draw of Doodle Kingdom begins to kick in: the medieval fantasy elements! Given its name, the game has an inherently medieval theme, and a lot of the elements you'll discover fit into this mold perfectly: from Golems and Dwarves, to Catapults and Forges, to even Unicorns and a Pegasus. It's certainly a breath of fresh air for the game and the series, and one that really ramps up the challenge by forcing you to push your imagination to its limit (related: if anyone knows what the heck a Unicorn can be combined with, you know where to reach me)."Luckily, Doodle Kingdom implements a fairly attractive hint system so you're never stuck for too long, with lots of good incentives to spend currency on more of these nudges in the right direction, but never any hard requirements to do so. There are three different forms of hints you can choose from in the main game: ones that reveal an element that can be created from your existing ones; another that shows two categories which currently have an undiscovered reaction between them; and a third which automatically makes a random elemental pairing for you. Each one has its own addicting benefits, and daily rewards for playing will keep your pockets full of currency to purchase more by the bundle.Mega Jump 2 Review
By Joe Jasko
A lot has certainly happened in the world of mobile gaming since Get Set Games' original Mega Jump was first released on the App Store in 2010. These days, smartphone and tablet gamers have come to expect things like console-quality graphics, the option for cross-platform play, and of course, a free-to-play model that's both fair and noninvasive. So can a purely simplistic endless jumping game still manage to take a firm hold today in 2014 as it did in the early days of the App Store? Well in the case of Mega Jump 2, I'll let my lack of sleep due to playing this game answer that for me: why yes it can, and yes it does.The gameplay of Mega Jump 2 is built on an interweaving system of jumping and falling, and the mid-game switches between the two are so seamless that you might not even realize it at first. For the majority of each game, you'll be on the offensive, so to speak: maneuvering your way side to side into gems and coins to keep your upward momentum going strong. But then you'll hit a stretch of sky where the items are scarce, and the appearance of breakable platforms quickly slows down the action to a careful and precise Doodle Jump experience. And then it's one more power-up and before you know it, you're skyrocketing through the clouds without a care once again."I encountered three different environments throughout my time with the game, although there doesn't seem to be any rhyme or reason as to when one background switches over to another: jungle, beach, and a rocky canyon. In addition to these, every environment is filled with all sorts of fun hazards and gameplay mechanics, from baddies that you'll need to bop on the head, to trickster coins that jump out of the way just as you're about to nab them, to even a ball-and-chain that serves to seriously put a damper on your jumping potential. Don't worry though: you'll have plenty of awesome power-ups to breeze by these obstacles in a jiffy, like my personal favorite, Mega Mode, which makes your monster grow to fill up the majority of the screen and completely wipe out anything and everything that's floating above him!