Best Horror Games On Itch.io – July 2026
By Adele Wilson
Across a bounty of subgenres.Grow A Garden 2 Base Price List
By Meriel Green
What's the most valuable crop?Evomon Best Starter [Leafbun, Blazpup, or Bubble?]
By Adele Wilson
Grass-type, Fire-type, or Water-type?
iOS Reviews
The Tribez & Castlez Review
A couple of years ago, Russian game publisher Game Insight brought us the prehistoric village-builder The Tribez. In it, we took on the role of an adventurous scientist who helps a primitive tribe rebuild their village. In the new sequel to that game, The Tribez and Castlez, we once again don the scientist's lab coat, this time setting our sights on saving a medieval kingdom. Unfortunately, that change in scope is more or less the only way to differentiate the two games, which means Tribez veterans have little in the way of new experiences to enjoy in the sequel.The Tribez and Castlez begins with the first game's mad scientist (at least I think it's him; he seems to have grown some hair since then) and his pretty tribal sidekick Aurora touching down in the middle of a medieval kingdom. Actually, they don't just touch down—they crash land Dorothy-in-Oz-like on top of a magical crystal. In one way, this helps the Prince of the realm since it sends a marauding army of greenskins running. In another, it causes problems for him since he then needs a significant portion of his kingdom rebuilt.Being magically transformed from a scientist to a mage, you set out to help the Prince and his subjects by building structures, clearing land and collecting resources. This is where, if you've played The Tribez, deja vu is likely to set in.Cloud Raiders Review
By John Anthony
Game Insight's Cloud Raiders: Sky Conquest is a Clash of Clans-style combat sim that takes place in the breezy world of islands floating in the sky. It feeds you a handful of diamonds then sets you free to transform your tiny village into a well-defended stronghold that can fight off pirates as well as attack other sky villages. Oh, and did we mention this takes place on floating islands?!Your hunk of rock in the sky is where most of the action in Cloud Raiders will take place. Here you'll place buildings, train troops, manage your resources and get everything spruced up to defend against an attack. It's both a home base as well as a loot generation stronghold, so the more time you spend working on the layout and fortifications the better."Block Fortress: War Review
By Nadia Oxford
Block Fortress: War is a real-time strategy (RTS) game from Foursaken Media. It's also hard. Damned hard.Nobody really expects a real-time strategy title to be as easy-going as a walk through a grove of block-shaped trees. We're talking about war, after all. People die in wars. Zombies explode in wars. Nevertheless, casual RTS fans will probably balk at Block Fortress: War's steep learning curve. Even genre veterans may quickly realize they've met their match.Block Fortress: War takes place in the far-flung future. Space has been colonized, and the universe is very square. That's not to say it's lame: it's literally made out of cubes. As humanity zips around the universe, it logs more face time with aliens. Many of these critters are hostile and wish for our destruction. What do we do with angry aliens? We go to war with them, of course.Block Legend Review
By Steven Strom
I've not felt the draw of a Puzzle Quest game since the first one. The novelty of RPG mechanics met with match-three gameplay wore out for me quickly as I realized even the developers behind them weren't sure what made those games great.Now I have Block Legend. It's full of obligatory pixel art and chiptunes and the super deformed character design you expect from an indie dev. What it's not is a Puzzle Quest game -- it's not even a match-three game. It is, however, a blend of puzzle and turn-based RPG."Your character (more on those later) moves from left to right automatically, running into enemies while you match blocks below, a la 10000000. Rather than switching blocks about to match, any number of identical tiles can match at once.If… Review
By Nick Tylwalk
Obvious moves aren't that interesting. So when it came to light that EA founder Trip Hawkins had a new startup working on a game to teach kids social and emotional learning (SEL), it raised some eyebrows. Well, mine anyway, and possibly Dwayne Johnson's. Now that game, If…, is live, and it's no less intriguing in the way it blends high production values and dedication to its mission to create a viable alternative to much of what school-aged children might otherwise play on their iPads.The story of If… (the title is inspired by a Rudyard Kipling poem of the same name) unfolds on a planet called Ziggurat where anthropomorphic dogs and cats once lived together in harmony. But something has happened to upset the balance, and it's up to your child's customized canine character to get to the bottom of it, starting with a special town called Greenberry. Your guide is named YouDog, a mentor figure who's one part Yoda, one part Mr. Miyagi and one part man's best friend.Other characters follow through the portal to Greenberry in short order to help you with the literal rebuilding. This is the least compelling part of the gameplay, requiring the simple gathering of several resources to restore buildings to their former glory.Frontline Commando 2 Review
By Rob Rich
I'm new to the series, so I wasn't entirely sure what to expect when I started up Frontline Commando 2 for the first time. In some ways it's about what I expected: burly dudes that almost could have come from that one really popular game about throwing bullets at one another. But it's also a well-constructed shooter that isn't ridiculously heavy-handed with the in-app purchases. I'd even call it "a lot of fun."There's a story behind the events of Frontline Commando 2, but it's pretty much just a backdrop. Bad guys doing bad guy things has and will always be a great excuse. Each mission takes place in a fairly enclosed area with a few cover points and quite a few enemy soldiers to shoot at. There's no open movement, however - players can tap arrows on either side of the screen to move to a new piece of cover in that direction (best used for avoiding explosives or getting a better angle for a shot), but that's the extent of the movement. Instead, they'll be using the on-screen virtual buttons to focus on aiming, shooting, and reloading. And not getting shot, obviously.Toca Pet Doctor Review
By Nick Tylwalk
If you've got small children and a touchscreen device, there's a pretty decent chance you've already encountered a Toca Boca product or three. That being the case, we can probably dispense with the formal introductions and get right to Toca Pet Doctor, a game seeking kids 2 through 6 to help 15 different pets with their problems. The result is a colorful but brief burst of fun that should put some smiles on the faces of the baby teeth set.When it comes to intuitive design, Toca Boca is typically on point, and that's once again the case with Toca Pet Doctor. What you see is what you get: 15 different animals awaiting attention with nary a human in sight. It's like the waiting room to the world's cutest and quietest veterinarian's office.Tapping on an animal begins its mini-game, each of which asks the player to heal an injury of some sort before feeding the animal in snack. Not all of the maladies are created equal, as the rabbit has what appears to be a very bad multi-bone fracture but the worm simply has his tail tied in a small knot.Card City Nights Review
By Steven Strom
My brother and I were born only about 17 months apart. As such we usually went to the same schools, played with the same friends and watched the same shows.We also look a lot alike. Obviously we're not twins, but those meeting us for the first time often assumed as much. Even today people confuse us, or just refer to us by our collective last name. Our similarities meant we rarely fought, except to distinguish ourselves from one another.We expressed our distinctiveness in the language of GameBoys. Of course we each had to have our own - not just because sharing is definitely not an option, but because they had to be different. They were different colors (mine teal, his purple), we had different carrying cases and, of course, different editions of Pokémon.