Indie RPGs aren't terribly uncommon nowadays. Neither are indie RPGs with a retro flair. But an indie RPG with a retro flair that's also set against a film noir backdrop?Ok, you've got my attention.Stepping into the shoes of a shamed police detective turned private eye, Pixel Noir will task players with finding clues, interrogating suspects, and - since it's also a JPRG at heart - engaging in turn-based battles with some unexpectedly gruesome foes. Pixel Noir definitely piqued my curiosity, but it also has me thinking out loud: Is film noir the next big trend in games? Pixel Noir's existence seems to have come along right at the same time as the sci-fi gumshoe adventure Last Life, and both seem to have timed nicely with the release of Third Eye Crime.Even Telltale's been getting in on the action with The Wolf Among Us.Pixel Noir will be wrapping up its Kickstarter later this week, and it could use your help to cross the finish line. Be sure to check out the official project page, and if you like what you see, send a pledge their way.
Wondering what Telltale's take on the ever-gorgeous world of Borderlands will look like? SURPRISE! It looks a lot like Borderlands. Lucky for us, that's a really good thing.The art direction shouldn't be a shock for any number of reasons - the least of which is the teaser trailer that Telltale released when announcing the series - but that doesn't mean we're any less excited to see a bevy of screenshots emerge.In addition to launching these new images into the wild, Telltale gave Tales from the Borderlands a tentative release window this morning, "later this summer," and they've confirmed that the story will take place after Borderlands 2.Strap in folks - these postcards from Pandora should help you bridge the gap until you can visit it yourself in the coming months.Hit the jump for four more.
Toward the end of a small group session at Bandai Namco's Global Gamers Day in Las Vegas, Director of Digital Games In Joo Hwang wandered in. He was ostensibly there to give some extra insight into the game on display, but instead, he did something unexpected: he admitted his company had made a mistake.Tilting the conversation toward free-to-play games, Hwang admitted that Bandai Namco had missed the boat and was now working hard to catch up. Stating that the only way to make up ground would be to deliver titles of very high quality, he also hinted at the difficulty in getting everyone involved to change mindsets from shipping products to delivering services.Hwang punctuated that last point by saying that he told employees to face the fact that "the most ugly form of your game is going to be the launch product."Though the event covered a lot of ground, the recurring theme of Bandai Namco embracing free-to-play games on all platforms was impossible to miss. It popped up in expected places like upcoming mobile games, but also in the revamping of established console franchises in F2P forms.
For four not-quite-consecutive Mondays beginning in February, Butterscotch Shenanigans set itself to a rather odd task: Make a game, from start to finish, in a single ten-hour stretch. Four days, four games: Roid Rage, Freeway Mutant, Extreme Burger Defense and Flop Rocket, collectively known as the Butterscotch Minis.The idea was to hone their development skills while simultaneously connecting with their audience by livestreaming each "speedcrafting" session, and while it didn't work out quite as well as they'd hoped, the four games to come out of it are actually quite good.The speedcrafting sessions are now over - the Butterscotch fellas wrote a very interesting post-mortem discussing the various ways in which they succeeded and failed right here - but the games remain. And as quick, simple diversions, they're well worth checking out. So check them out!
Glu has made a pretty fantastic name for themselves in the world of mobile games in recent years, so it's only fitting that they've purchased the makers of a pretty fantastic franchise. The company announced today that they've acquired PlayFirst, makers of the Diner Dash series (and its subsequent spinoffs like Cooking Dash, Hotel Dash and Wedding Dash).While unexpected, I suppose the purchase isn't entirely surprising. While they first found success among casual PC gamers, PlayFirst made the move to mobile-first back in 2012 when they suspended development of desktop games. As a mobile-focused company with a notable brand, I suppose it was only a matter of time until somebody made them an offer they couldn't refuse.Specifically, that offer was 3 million shares of GLUU common stock (currently trading at $4 a share, so… approx. $12 million) and "the assumption of up to $3.55 million net negative balance sheet" according to today's investor report.
You may not have heard the name Vince Zampella, but you've likely heard of Call of Duty and probably even Titanfall. As co-creator of both franchises, Zampella is a (ahem) titan of the console gaming industry. Now, however, he's struck out to invest in mobile via his new gaming startup Nuclear Division.Alongside Zampella is Larry Pacey, formerly head of slot machine manufacturer WMS."Mobile is where the eyeballs are at," Pacey said in an interview with GamesBeat.The involvement of someone best known for machines designed to repeatedly take your money and intentionally give nothing back isn't exactly a free license to thrill me when talking about games.Zampella's presence, however, is intriguing.
Love playing a game that makes you feel smart? Or at least one that lets you blunder the space program worse than Alfonso Cuarón? Then you'd better pull out your favorite mobile device (or, failing that, a PC) and download SimpleRockets - a fantastic game of spacecraft creation that recently saw a surprise drop to free.The game is normally $1.99 on mobile and $4.99 on PC, so "free" is a price that's incredibly hard to argue with. The game should have an instant appeal to fans of Steam's long-standing Early Access gem Kerbal Space Program, while at the same time providing a gentle first step for those who've been thinking about playing such games, but feared the genre's intimidating premise.Up up and away, folks! Get it on iPhone, Android, and PC quick. There's no word on how long this price drop will last.
"Cancer: Sam Has It." With those four words, Butterscotch Shenanigans revealed to the world that Sam Coster, one half of the brotherly game development duo, had been stricken by the dreaded disease: a "startlingly aggressive strain" of T-Cell rich Large B Cell lymphoma, diagnosed at stage four - the highest (which is to say, worst) possible. His prognosis was around 65 percent, although he believes his youth, good physical condition and irrepressible optimism gave him better odds than the average. All things considered, he said his chances were "pretty dang good" overall.Even so, a cancer diagnosis has a way of changing a person's perspective on just about everything, and in Sam's case that included his attitude toward the games that he makes alongside his brother Seth. Confronted with his illness, he decided he wanted to make a game that meant something, a game with depth and durability; "I want people to be able to play in a world I made when I no longer get to play in this one," he said. Or as he rather more succinctly put it to his brother, "I don't want Extreme Slothcycling to be the last game I make before I die."And with that, the Costers revealed Crashlands to the world.Crashlands is big. It's ambitious. It is in every meaningful way the complete opposite of the Butterscotch Minis they've been cranking out on a weekly basis over the past month or so. "It's essentially what you'd get if you combined the huge amount of content in Towelfight 2 with the polished mechanics and gameplay of Quadropus Rampage, and then blew it out to epic proportions," Coster explained. "Both of those games took about 10 weeks to make, and we're now on about week 20 with Crashlands."