Epic Flail reminds me a lot of the games I’d play years ago on my Commodore 64. In this case, it’s a much more refined version of those challenging days, but it’s got that kind of vibe to it. The …
There’s a genuine joy to almost all of Orange Pixel’s games. They’re always bright, always vaguely care-free, and often dipped in a lacquer of pixelated polish that puts most of the rest of the App Store to shame. They’re always fun …
Much like Clicker Heroes before it, Nonstop Knight is insidiously addictive. It’s the kind of addictive where you spend far too many of your waking moments checking in on it, despite knowing it’s ultimately a bit pointless. Fun, ridiculously compelling, …
So much of what Transformers: Earth Wars is can be boiled down to Clash of Clans (or games like it) with Transformers. The base building, the base attacking, the base defenses, etc – all of it is pretty much what …
Games like MMX Hill Climb live and die on their progression. They’re tough, they’re supposed to be, but if you feel like you’re getting stuck too early on then you’re unlikely to keep pushing through. And MMX doesn’t quite manage to …
The real-time strategy genre is a difficult one to transfer to mobile. Because it’s inherently so fiddly, so cemented in the world of keyboards and mice, moving it over to touchscreen often ends in a valiant failure. Battleplans attempts to shift …
It’s somewhat difficult to glean VOEZ’s mechanics from the screenshots, even after knowing it’s a music/rhythm game. I mean, it just looks like a bunch of geometric shapes, right? Well that simplistic appearance hides a pretty great (and dastardly) musical …
Golden Gate Bay, 1933. What a happening place! There’s just one little problem: getting between the northern and southern peninsulas is a bit of a hassle. The only solution is to build a bridge, and we’ve got a big one …