Best Horror Games On Itch.io – July 2026
By Adele Wilson
Across a bounty of subgenres.Grow A Garden 2 Base Price List
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What's the most valuable crop?Evomon Types Guide [Strengths, Weaknesses, Resistance]
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Your companion guide during battles.
PC News
Pocket RPG Creators Bring Tom Sparks to Kickstarter
By Jim Squires
There are some game developers that consistently churn out pure gaming gold, while others tend to be a little hit or miss. In our experience, Tasty Poison Games falls into this latter category. We fell in love with Pocket RPG, had our hearts broken by Neon Shadow, and now, with Tom Sparks and the Quakes of Ruin, we're learning to love once more.A top-down action game destined for Steam (you can upvote it on Greenlight here), Tom Sparks sets players on the loose as a steampunk hero trying to figure out why his world is being ravaged by mysterious earthquakes. The developers are citing Ratchet and Clank as a gameplay influence, and it's not hard to see why. Players will be exposed to a variety of weapons, each of which will be unlocked with the currency you collect by smashing things with a giant wrench… and that currency looks an awful lot like bolts.They don't list Tom Sparks middle name anywhere, but I'm pretty sure it's "Homage."Therian Saga is on the web, but don’t call it a web game
By Nick Tylwalk
Early on in my conversation with Virtys' Laurent Devigne at PAX East, I find myself explaining why I haven't tried his studio's free-to-play MMORPG Therian Saga yet. I just haven't had the time, I say, because even though it looks really intriguing, it seems so complex for …"For a web game?" he said, laughing while doing so. "Go ahead, you can say it."It's true, and it's unavoidable. If there's still a little skepticism among a segment of the gaming community toward free-to-play games in general, there's even more for those that come to life within your browser. Virtys would prefer you not paint its game with too broad a brush."We don't want to be compared to a Facebook game," Devigne said. "We're web-based because we want people to enjoy it without installing 20 gigs."That's perfectly logical reasoning, but then everything about Therian Saga follows a sensible path. Originally dreamt up by a small group of French-speaking developers, it found a solid audience of about 40,000 to 50,000 players upon release in France and Quebec (as Fatecraft: The Therian Saga).5 Great Looking Games Recently Greenlit for Steam
On April 16th, Valve announced that they have selected a new batch of 75 games for Steam distribution through the Steam Greenlight system. As always, the batch included games of all types: from puzzlers and platformers, to a game about shark attacks, and a game about a pixel in an old TV.This latest group features some stand-out games in terms of visual presentation (as well as gameplay). These are the games sure to catch your eye, even before you see them in motion.Indie Box brings a new indie game to your doorstep every month
Generally, people love getting presents in the mail. It's always a nice surprise to get a package from someone and exciting to open it up and see what's inside. Over the past few years, an industry has emerged that ships monthly subscription boxes full of random (generally themed) goodies to millions of people every month. In our nerdy corner of the world, Loot Crate and Nerd Block are the two big names competing with one another. Though starting this May, a new subscription service called Indie Box is set to launch.Each month, Indie Box celebrates the old days of gaming where buying a game involved opening the game's box, pulling the game out and sorting through all the goodies that came along with the game."Opening the game box was an event in itself," a promotion for Indie Box reads."After eight months of development, we're happy to announce we've launched Indie Box: independent games in a collector's edition box delivered to your door every month."An Indie Within an Indie: Woah Dave! Is Gaijin Games next Hit
By Nick Tylwalk
Here's some good news for all the up and coming game designers out there: in case being part of an indie studio isn't enough creative freedom for you, there's always the option of being an indie within an indie.That unique set-up was what Jason Cirillo explained to me as people played his upcoming game Woah Dave! on two stations at the Gaijin Games booth at PAX East. Though he modestly deflects talk of being a solo act, Cirillo is for all intents and purposes the lone member of Robotube Games, a company he started in 2006 that now operates as a sub-label of Gaijin."I develop games myself inside of Gaijin as sort of a skunk works or experimental lab," Cirillo said. "Gaijin is working on bigger projects now which are unannounced, so these are smaller games to kind of fill in the gaps."Woah Dave! looks every bit the kind of game that reflects the individual tastes of its creator. It's a platformer with simple but frantic action that has players chasing high scores by trying to stay alive as long as possible, avoiding aliens and attempting to "pick stuff up and throw it."By Trekkies, for Trekkies: Star Trek Timelines Is in Good Hands
By Nick Tylwalk
Star Trek fans are among the most loyal and passionate in the entire spectrum of pop culture aficionados. That makes it all the more shameful that they've had their hearts broken by video game adaptations numerous times over the years.A fan of the property himself, Disruptor Beam CEO Jon Radoff knows that it hasn't always received the most love and care from game designers."Too many games have been made where they take some existing title, re-skin it, add a little Star Trek dust on top to make it look like Star Trek, and they ship it," Radoff said to Gamezebo at PAX East. "Frankly, I think fans rightfully have some cynicism about these poor licensed products."Awareness of that state of affairs is front and center in Radoff's mind as his company gets set to boldly go into full scale development of its next game, Star Trek Timelines. The Boston-area studio announced the project recently and has revealed some of the initial details.The Elder Scrolls Online Review Diary: Crafting and Exploration
By Steven Strom
Crafting isn't something I generally spend a lot of time with in MMOs. I usually find anything I want can be bought with gold I earned doing something more interesting than clicking "create" and watching progress bars fill up.The Elder Scrolls Online puts a surprisingly tall - and very enjoyable - emphasis on crafting. I was skeptical at first, but after spending most of an entire day exploring Cyrodiil, gathering materials and custom-building my personal arsenal I'm quite hooked.You see, crafting isn't treated like a completely separate aspect of the TESO experience. Each trade has its own skill tree, augmented with the same skill points used to build up a character's combat abilities. Some might groan at the tough choice between learning a new spell and being able to highlight resource nodes - and it does feel like a sacrifice at first - but it shows how important the developers want crafting to be.In most games, crafting is a gradual, granular slog. You build the crappy equipment until you've leveled up enough to make the slightly-less-crappy equipment and so on. TESO makes the time I spend feel worthwhile, as I leave a personal mark on each unique steel snowflake.Steam user data reveals the best way to do Free-To-Play
By Steven Strom
If you want an intense and fantastic example of Real Games Journalism, I recommend checking out Kyle Orland's exhaustive analysis of Steam user data at Ars Technica. It shows some incredibly interesting trends on how Steam users are buying -- and playing -- their games.What I'm most interested in is what this means for free-to-play games and development in general. The top two games on Steam right now -- both in terms of total users and hours played -- are free-to-play. Dota 2 and Team Fortress 2 both cost nothing to play, are essentially multiplayer-only, and started out as paid games. (In the case of Dota 2, that payment was to get into the closed beta.)Ignoring Team Fortress 2 for a moment, I think Dota 2 is particularly interesting. About four thousand human years have been put into the game since it hit beta in 2011. My Steam profile says I account for nearly 400 hours of that, so I can hardly feign surprise.Steam is estimated to account for three-fourths of the PC gaming market so it's not surprising that a game by Valve, the service's creator, would have a top spot in downloads. Dota 2 gets understandably preferential treatment on Steam's front page just about daily. It's not surprising that a Valve game, according to Ars' statistics, makes up a fifth of total playtime on a Valve service.