Best Horror Games On Itch.io – July 2026
By Adele Wilson
Across a bounty of subgenres.Grow A Garden 2 Base Price List
By Meriel Green
What's the most valuable crop?Evomon Types Guide [Strengths, Weaknesses, Resistance]
By Adele Wilson
Your companion guide during battles.
PC News
Bundle In A Box’s latest bundles 11 indie games for under $6
The Indie Ordinary Gamer Bundle is Bundle In A Box's latest bundle offering. Featuring indie hits like One Finger Death Punch, QbQbQb, and Cognition, the bundle utilizes two pricing tiers to separate the games into two groups. Buyers paying anything between the 99-cent minimum and below the average price will receive five titles. Paying over the current average adds on six games.All bundle buyers receive bonuses in the form of soundtracks, wallpapers, and an artwork collection. As more bundles are sold, more content will continue to unlock, so bundle buyers should check back often to ensure they collect all of the goodies available.Greek art comes to life in Apotheon trailer
Alientrap Games, the developers behind 2011's action platformer, Capsized, recently revealed the second trailer for their upcoming platformer, Apotheon. While Capsized took place far in the future on an unknown alien planet, Apotheon takes place far in the past, back in Ancient Greece.In Apotheon, players take on the role of humanity's final champion, attempting to end the wrath of the gods. Of course as a mere mortal that will not be an easy task, and as seen in the trailer, plenty of challenging foes await. Apotheon is set to include online multiplayer game modes alongside the open-world single player campaign.How Playnomics is helping developers to better monetize their gamers
By Joe Jasko
There's no question that the free-to-play model is here to stay in the gaming industry. After all, there's no better way for developers to get more people to check out their latest game than by using that alluring "Free" label. And for gamers, well who doesn't love getting free games? But then of course, the big question for free-to-play developers quickly arises: "How do I get users to actually spend money while playing my game?" The sad truth of the matter is that for many of today's smaller game developers, getting a lot of people to play their games for free doesn't necessary put money in their bank accounts. But luckily for them, Playnomics is here to help bridge that gap: by introducing their innovative PlayRM suite that serves as a platform for developers to analyze their users' in-game spending and staying habits, while effectively creating marketing campaigns to cater to these different individual monetization segments.I recently had a chance to send some questions to Chethan Ramachandran, the co-founder and CEO of Playnomics, and find out some more about the latest additions to the PlayRM suite, how the company sees the relationship between game developers and their high-value users, and of course, how the future of free-to-play games factors into the equation. Well for starters, Ramachandran chocks up the challenge of creating a free-to-play game that is constantly able to draw in monetization from users over long periods of time as being dependent upon two overarching industry problems. This realization ultimately led Playnomics to introduce two brand new features into their PlayRM suite in order to address these problems head-on: the Acquisition Value Predictor and the Churn Predictor."The first problem, as he tells me, is that "games must buy new users constantly to remain profitable." What's more, developers will tend to waste precious money and resources on marketing these new-user channels, only to bring in more players (acquisitions) who are unlikely to even spend anything in the long run. One way that the Acquisition Value Predictor aims to alleviate this problem is by displaying each player's Lifetime Value rating (or LTV) only a few days after they initially start playing. This way, the marketing team can quickly shift their efforts to key in on these higher-value users, as a result of determining the overall ROI of each player source or channel. The AVP also predicts the likelihood of player spending for a 90-day period after they've entered into a game, and it continues these predictions throughout the entire lifespan that a player stays with the game.Free Games and Sales: Garfield Kart, Magicka and more!
By Joe Jasko
How is everyone doing out there in the world of free games and sales today? Still recuperating after the biggest sales weekend of the year? Yeah, us too. But even though things may have calmed down a bit around here after the craziness of Black Friday Madness last week, that's certainly not to say we don't have a few new gaming deals to send your way all the same!Why in fact, you're pretty likely to find some amazing new deals everywhere you look on the internet this week: from huge discounts on some of our favorite iOS games to be released this year, to big savings on adventure games over at GOG.com, and even a new Humble Bundle with the word "Jumbo" in its title, so you already know that it's going to be a good one! And even your old pal Gamezebo is hosting a great deal or two to round out the total package."Will you be cashing in on any of the great savings listed below? Let us know in the replies, and while you're at it, don't forget to point out any other cool deals that we may have missed!STARWHAL: Just the Tip is the last space narwhal fighting game you’ll ever need
In a glassy, psychedelic arena in the deepest reaches of space, a war is waging. Up to four narwhals enter a no-holds-barred deathmatch, but only one emerges. To survive, the strongest, nimblest narwhal must use his tusk to pierce the exposed hearts of his opponents while protecting his own vulnerable organ as techno music plays and low gravity flings the finned fighters against the ceiling, walls, and each other. This is STARWHAL: Just the Tip.The absurdity and simplicity of STARWHAL merge to create a breathlessly fun "multiplayer space narwhal combat simulator," as developer Breakfall describes it. Floppy, QWOP-like controls make for unpredictable, unexpected, and hilarious results. Direct tusk-hits and near-misses are accentuated by bullet time slow motion that zooms in on the colorful, blobbish narwhal battlers. Players fight their own fingers as much as each other, despite using only three keys for control. This simplicity is indicative of STARWHAL's start as a 48-hour Global Game Jam entry, but since its conception in January, the Breakfall team has continued refining and iterating on the narwhal fighter. They're now planning to bring the joy of an expanded STARWHAL to as many platforms as possible, including PC, Wii U, PlayStation 4, and possibly Ouya and Xbox One. Enhancements to be made to the current single-stage, local-only demo include additional arenas, costumes for your narwhal, taunt functionality, and multiplayer modes like Team Battle, King of the Zones, and the tag-like Heart Throb. To make these and other upgrades, Breakfall has turned to Kickstarter for their final funding push. We caught up with Breakfall Artists Angele Desjardins and Andrew Jobin, Programmer Jason Nuyens, Designer Jan Kozlowski, and Music and Sound Designer Mike Keogh for their insight on all things STARWHAL.Ravensword: Shadowlands is fighting its way onto Steam tomorrow
By Joe Jasko
If you're a big RPG fan and own a smartphone or tablet, then there's probably a pretty good chance that you're more than familiar with the epic Ravensword: Shadowlands from Crescent Moon Games. But every mobile RPG-goer needs a break from gaming on the go to take a seat at their computer, right? Well now you'll get to have the best of both worlds, as Ravensword: Shadowlands is coming to Steam tomorrow, December 6, and players will be able to download it at a nice 10% discount off the regular $14.99 listing price.Now in case you never took the time to adventure through the rich fantasy world of Ravensword and partake in all of its high-caliber RPG gameplay, these are just a few of the many features that you'll be able to find in this monster of a game: a vast 3D open world that's just begging to be explored; vicious creatures to battle including giant dinosaurs; the seamless switching between first- and third-person camera perspectives; and of course, all of the lockpicking, pick pocketing, and item looting you could ever hope to find!So basically, Ravensword: Shadowlands is pretty awesome. And now that the game is coming to Steam tomorrow? Why that just makes it double awesome. In celebration of this exciting news, Crescent Moon Games has also just released a brand new game trailer, which you can view in all of its glory right above this paragraph there.Deal of the Day: Hotline Miami for $4.99
By Jim Squires
If you live for over-the-top crazypants Kill Bill-style violence, today's deal is one you'll want to tear into. Over at Gamezebo Deals, we've slashed the price on this one supercrazyninjastyle! And by that, we mean by 50%.For $4.99, you can get a Steam code this critically-acclaimed game of top-down superviolence. And if not for you, Hotline Miami might make a great gift for a loved one (that you want to communicate the message "I am a serial killer and you should stay the hell away from me" to).Just in case we haven't made it clear, this game is an 8-bit bloodbath. Despite the fun to be had, it's not going to be for everyone. So please, shop responsibly.The Franz Kafka Videogame gets an absurdly awesome first trailer
By Joe Jasko
As a Literature major for life, I've read more than my fair share of Franz Kafka throughout my college years, so the idea of a new video game that's actually based on the famous German author's classic body of work is really bringing out the book nerd in me. Mostly because now I can use terms like "Kafkaesque" while writing something for Gamezebo!The Franz Kafka Videogame itself was first teased a good while back, but now a few more interesting tidbits of information about the literary adventure have begun to surface this week, along with a truly fascinating debut trailer. For starters, the overall plot of The Franz Kafka Videogame will be based on a number of Kafka's own writings, such as "The Castle," "Amerika," and the high school English class staple, "The Metamorphosis."In the game, players will take control of a character named K, who sets off on a distant voyage after being offered a new means of employment. And naturally, that voyage will quickly spiral into an adventure filled with "absurdity," "surrealism," and "total uncertainty," as one would only expect from something that bears the Franz Kafka name.And that's really all we have to tell you about The Franz Kafka Videogame right now, other than that it will be coming to iOS, Android, PC, and Mac platforms sometime in 2014, and that we really can't wait to play it. Don't forget to check out the debut game trailer that's embedded in this page up there, and feel free to start your very own Kafka literary circle down in the comments section!