Best Horror Games On Itch.io – July 2026
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PC News
Free Games and Sales: Joe Danger Infinity, Toki Tori 2+ and more!
By Joe Jasko
We have an interesting topic of debate this week instead of my usual "BAH! FREE GAMES! LOOK AT ALL THESE DEALS!" introductions that you've grown to know and love so well. And believe it or not, but this topic has to do with certain games actually going on sale a bit too soon after their initial release. Intrigued? Well read on!It's hard not to notice that three of the biggest game deals going on this weekend over at the App Store are for hot new mobile games like Joe Danger Infinity, Archangel, and Alpha 9, which were all barely released more than a week ago. And for some of these games, the price cuts are pretty dramatic (Archangel in particular went from $4.99 to $1.99 in a manner of days). So the question then becomes: will gamers keep buying Day One mobile releases if the pattern shows they could potentially get the game for far cheaper if they wait a few days?"I could certainly see how something like this could burn loyal gamers who support a developer by buying their new games at full price on the day they come out, so it's definitely an interesting subject to think about. So why don't we all mull that over for a bit while we purchase all of the hotly discounted games appearing in the list below, and don't forget to let us know if there are any others that we may have missed in the comments section!Valve wants to get rid of Greenlight
By Joe Jasko
Well you know what they say about all good things, right? They always come to an end eventually. And so seems to be the plan for Steam's beloved Greenlight program, which sought to help small-name developers get their games onto Steam through a community voting process. But during today's opening remarks at the Steam Dev Days - a conference held exclusively for developers - Valve's Gabe Newell has been reported as saying the company hopes to move away from Greenlight in the near future.While there's been no official reason given for Valve's eventual removal of the Steam Greenlight program just yet, Games Industry International has been compiling the tweets from game developers on the ground floor of the conference, like Dave Oshry of Hot Blooded Games, who quoted Newell in a tweet as saying: "Our goal is to make Greenlight go away. Not because it's not useful, but because we're evolving.""That statement certainly gives us a lot of food for thought. Steam Greenlight was first incorporated into the popular gaming client in August 2012, after which Valve had to quickly refine its rules and regulations due to an immense amount of "shovelware" titles popping up on the program. So in a way, Valve choosing to drop Greenlight might be a good way to keep their game catalogue both concise and focused on the very best gaming experiences around. But at the same time, it also opened up the doors for gamers to learn about amazing new titles that they may have never heard about before if not for Greenlight.This news also comes on the heels of Valve's recent announcement that the total number of Steam users had risen 15% over the holidays to a whopping 75 million, so you almost have to trust that Valve knows what they're doing. We'll be sure to keep you posted on any updates we hear regarding the final days of Greenlight as soon as we learn them. In the meantime, be sure to hit the comments and let us know what you think about this surprising decision!Games Like The Simpsons: Tapped Out
By Joe Jasko
There's no denying how popular EA's The Simpsons: Tapped Out has become on the App Store these days, and for very good reason: the game is just an absolute blast, and a pure delight for Simpsons fans everywhere. After all, what's not to love about a game that lets you recreate your very own version of Springfield, complete with all of the wacky friends and neighbors from the TV show that you've gotten to know oh so well?So we thought it'd be a good idea to make a list of some of our favorite games that have also "tapped" into that winning city-building formula of the Simpsons' hit mobile game. The next time you want to take a break from managing Springfield, why not head over to the world of My Little Pony, or spend some time in the forest with the Smurfs? And if you're especially good at holding your breath, why not work towards building up your very own Bikini Bottom!"Now as is often the case with these kinds of lists, there are certainly lots of other great games out there that play a bit like The Simpsons: Tapped Out. So if there are any particularly fun ones that we may have missed, we hope you'll let us off the hook with an apologetic "D'oh!" after you let us know about them in the replies!5 very good reasons you should be excited about Broken Age’s January 28th launch
By Jim Squires
If you were one of the 87,142 backers of Double Fine Adventure, congratulations! You should have a code in your inbox to start playing Broken Age, the game that result from your dollars, by the end of the day. The rest of the world, however, won't have a chance to pick up Tim Schafer's return to adventure gaming until January 28.There are plenty of good reasons to be excited about this one, folks - the least of which is that January 28th is only two weeks from today. And while we could sit here listing all of the facts and figures that make this terribly exciting (after all, this is the project that put Kickstarter on the map for most gamers), there's really only one reason you need to know to buy this: it's Tim Schafer's first point and click adventure in 16 years.With that in mind, we're going to step into the Chrono-O-John to remind you of five very good reasons from the past that should sway your buying decisions in the future.Playdek launches Kickstarter campaign to bring Matsuno’s Unsung Story to PC and Mac
By Joe Jasko
There's no question that Yasumi Matsuno has become one of the most prominent names in the genre of RPG tactics games at large, with his past work designing such iconic titles as Final Fantasy Tactics and Vagrant Story. So when Matsuno teamed up with renowned mobile publisher Playdek for a brand new game experience, well you can bet your sweet tactics that gamers were more than a little excited!In fact, the overwhelming fan response that followed the announcement of Matsuno and Pladek's first game together, Unsung Story, has prompted the team to turn to Kickstarter today for additional crowdfunding support, with the primary goal being to raise the $600,000 needed to bring the game to PC and Mac platforms in 2015."In addition , Playdek and Matsuno have also established some stretch goals beyond the initial $600,000, which would allow them to bring the game to even more platforms like the PlayStation Vita and Nintendo 3DS. Other stretch goals hope to expand the creative design team to include composer Hitoshi Sakimoto and translators Alexander Smith and Joseph Reeder.Unsung Story takes players into the breathtaking fantasy realm of Rasfalia, which is teeming with just as many wizards and creatures as it is with hidden secrets to uncover and forgotten legends to learn. While the game is currently set for release at some point in 2015, the new Kickstarter campaign has just gone live today, which you can view and donate to by clicking right over here.Hands-on with Super Roman Conquest pre-Alpha demo
After last Fall's successful Kickstarter campaign, there has been a bit of buzz surrounding SeaCliff Interactive's Super Roman Conquest. The game caught the eyes of gamers by introducing them to Ancient Rome in a three-dimensional, 2D environment. What that means for players is that while the graphics depict, flat, pixelated soldiers, the player has the ability to rotate through multiple fields of battle. With the scroll of the mouse wheel, players can instantly shift from a line of archers, besieging city walls in the foreground, and zoom to the marching centurions, heading into battle in the background.In the pre-Alpha build that I played (which is currently available to the public on Super Roman Conquest's IndieDB page), I led an assault into a traitorous city and claimed it for the glory of Rome. Even though SeaCliff Interactive made it very clear that the demo is still pre-Alpha, Super Roman Conquest played out great. The controls took a bit to adjust to, but by the end of the two quick-and-painless tutorials, I was comfortable enough to handle the one level included in the demo. "How a solo game developer conquered Kickstarter and Greenlight
In a postmortem post on IndieDB, Scraps developer Bill Borman provided some insight into what he experienced while establishing, and eventually succeeding at getting his gamefunded through Kickstarter. The interesting thing to note, as Borman points out in the post himself: he was just a relatively unknown games creator, handling everything himself."Yes, there was a lot of work involved and yes, there was still a fair amount of luck involved as well," Borman beings the postmortem by saying. "I made an attempt to build up a community for Scraps right from the start. People often ask whether giving so much away so early creates a risk of the idea being stolen. The risk of obscurity is much worse.""Borman outlined a number of things that he accomplished before launching the Kickstarter campaign, which he feels contributed to the campaign's success. He worked to improve his social media presence by creating a Twitter account and revising his pre-existing Facebook page. He also started development threads on sites like TIGSource and the Unity forums, while also maintaining a presence on IndieDB and Reddit. Borman also cross-posted updates to Scrap's page on Steam Greenlight Concepts.Ludum Dare 28 winners have been announced
The winners for the 28th Ludum Dare game jam and competition were announced earlier in the week. Held from December 13th to the 16th, Ludum Dare 28 tasked developers with creating a game around the theme "You Only Get One". Over two-thousand games were entered into both the competition and the game jam. Developers partaking in the competition had only 48 hours to develop their game and could only work alone. Participants in the jam were allowed to group up, given an extra 24 hours, and could use outside assets, within their final game.The winner of Best Overall Game for the competition was awarded to One Take by Daniël Haazen. In One Take players, must film a sequence for a movie in just one take. After winning, Haazen has announced that he will be developing a post-compo version.As for the game jam, the Best Overall winner is Titan Souls, by Mark Foster, David Fenn, and Andrew Gleeson. In Titan Souls, players must use just one arrow to slay four mighty titans.