29th May 2014
With Bastion,Supergiant Games proved it doesn't just know how to make a game, but how to think about them. Games tell stories with... With Bastion,Supergiant Games proved it doesn't just know how to make a game, but how to think about them. Games tell stories with cutscenes and dialogue because "that's how it's done." New Game+ is a trope because "games just have those now."Reactive narration, story justifications for design tropes: it was clear Supergiant put a great deal of time into thinking about how to make something...
5 minutes
19th Mar 2013
I was an enormous fan of the addictive action and light RPG elements of 2011's Bastion, and have fond memories...
3 minutes
19th Aug 2011
You wake up in your bedroom from one of the deepest sleeps you've ever known, head nestled safely in your...