Gravity Rider is the latest title from Vivid Games, and it looks to be a little bit of a change of pace for the developer. Change how? Vivid Games usually offer up deeper experiences for mobile, such as Real Boxing …
Ditching the Kinect style motion controls of its predecessor, and generally cleaning up some issues, ensures that Real Boxing 2: CREED is the boxing game we deserve. It looks pretty great, it plays well, and it’s also the official game …
Wave after wave of identical enemy rushes me, sealing their fate as I mash the same, two virtual attack buttons with minimal attention. A quick-time event marks the start of a boss fight. You’d think it would add some variety, …
Gyro is not for those who desire a relaxing experience in their puzzle games. While some puzzle games let you sit back, match gems, and collect cute creatures, Gyro couldn't care less about those games' fans. In fact, Gyro doesn't seem to care about anyone. Gyro is a huge jerk who teases you with a simple and light-hearted experience that morphs into a sea of difficulty. And it's incredibly fun.Right from the start, Gyro feels similar to Terry Cavanagh's Super Hexagon. When you first hop into arcade mode, you'll find yourself rotating a giant three-colored circle. From there, orbs of each color will sneak onto the screen and slide their way toward the center. Your goal is simply to rotate the circle so the orbs collide with the portion of the matching color. This simple idea goes a long way in defining Gyro's identity as a straightforward game.The other part of Gyro's identity is that it gets difficult quickly. While it takes a long time to get anywhere near Super Hexagon levels of frustration, every game mode will challenge you. In arcade mode, the colored orbs start floating in at a slow pace, not requiring you to spin your circle much at all. Over time, you'll be eased into a more rapid pace. You'll start to spin your circle to catch a flurry of orbs or rhythmically rotate to gather a single-file line of alternating colors. All the controls are touch-based and they work wonderful.
Boxing and video games have had a long and storied history. Punch-Out, Ready 2 Rumble, Fight Night - whether arcade fun or a full simulation of the sweet science, there's no avoiding one simple fact: punching feels good. Real Boxing is looking to set a new standard for the sport, but does it punch itself out by trying to be more than it needs to be?
While sports on console have really come into their own, there's no denying that the mobile landscape is still playing catchup when it comes to delivering satisfying experiences in this arena (pun fully intended). Arguably, there's no sport where this dilemma is so pronounced as it is in boxing.