When gourmets aspire to open up restaurants, how many of them really stop and consider the less glamorous parts of managing an eatery? We're talking about starting from utter scratch by serving up artery-clogging fare in a bare, grey-walled box that somehow passes for a restaurant. We're talking about hanging over the deep fryer for 12 hours a time, setting up rat traps, and pitching garbage. We're talking about all the stuff you need to deal with if you want to scratch out a living in Cook, Serve, Delicious, a time management/restaurant game for the PC.
If solving the Earth's pollution problems is as difficult as greenTech+ makes out, then we're all doomed. Through a combination of hurricanes and cleansing factories, nasty clouds of ozone-destroying gas must be removed from the air, keeping the atmosphere nice and breathable.
So why is it bad, from a player's point of view, for one game to copy another? In theory, at least, you'll get bored once you realize you're playing something you played before. In practice, playing a copy of another game only really feels bad if the copy is worse than the original. That doesn't happen often with social games, but it may be the case with Broken Phone. This game is a clone of the late, great Broken Picture Telephone, just overhauled for Facebook. It has experience levels, and virtual goods, and... well, it's a lot less fun than the original.
There's never been another game quite like The Oil Blue. This strategy sim revolves around the oil industry, primarily pumping, barrelling, and selling crude oil. This probably doesn't sound like your cup of tee; it -in fact- sounds like one of the dullest gameplay experiences ever. But it's not. It's lovely, it's unusual, and it's surprisingly enjoyable.