A little like life, Punch Club is sometimes samey, sometimes tough, but never less than pretty compelling to stick with. Think of it as like Rocky: The Game, except I’ve not seen Rocky, so I might well be very wrong. …
You know that scene in Die Hard 3 (pretty underrated movie in my opinion), where John McClane and Zeus have a three gallon jug and a five gallon jug, and must figure out a way to measure out exactly four gallons …
I don’t know about you, but personally? I can’t stand videogame credit sequences. Don’t get me wrong: I have a vast appreciation for the hard work that goes into delivering the bleeps and bloops that I love. More often than …
It seems that everywhere I look lately, games journalists are jumping the fence and working for “the man” — and by “the man,” I’m referring to independent game studios. I clearly don’t know what “the man” means. Former Gamezebo contributors …
Sometimes a developer is so eager to get their game out to the public, they can be a little too quick on the draw. When the trailer for No Time to Explain was released in early 2011, and gathered huge interest online, studio tinyBuild Games had a game on its hands that wasn't really fixed up very well at all. The game was released in summer 2011, and was an awfully buggy mess.