I wasn't supposed to review dream:scape. That may sound like a strange opening sentence to lead with, but once you've read about the circumstances that led to this review, you'll probably get a pretty clear indication of why that's relevant. You see, the person who was supposed to review dream:scape couldn't get it to run. He tried on two completely different iOS devices, but it just wouldn't go. Judging from the comments on iTunes he's far from alone. And while I managed to get dream:scape to work, there's a big part of me that wishes I hadn't.
When last we looked in on dream:scape back in April, the upcoming Unreal-powered adventure was already undergoing the Apple approval process. The developers at Speedbump hit a speed bump of their own, however, as a memory bug caused them to go back to the drawing board and smooth things out. Now that everything has come together, the team behind dream:scape have pushed out a new video, screenshots, description - and best of all - a release date.