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Attention, rhythm game enthusiasts: Rhythm Thief & The Paris Caper is not a straight port of Rhythm Thief & The Emperor's Treasure for the Nintendo 3DS. It's actually a title engineered specifically for mobile platforms, and it apes - curiously enough - the hit card/battle game Puzzle & Dragons.[Audience groans in disappointment]Yeah, it's a bit of a bummer, but it's not a washout. Rhythm Thief & The Paris Caper is certainly interesting, and it has moments where it shines as brightly as a disco ball on Saturday night. Unfortunately, its disjointed pacing, frequent loading times, and panhandling for in-app purchases bust up its rhythm.You play through The Paris Caper as Raphael, a young man who's a shy Parisian student by day and the notorious art thief "Phantom R" by night. Though he lifts art, Phantom R is actually on the trail of his father who vanished several years prior without an explanation."The action in The Paris Caper is carried out via several mini-games peppered in between static story scenes. Most of the mini-games are based on reflexes or luck, requiring you to hit buttons quickly, pop as many balloons as possible, or stop a roulette on a treasure chest. The fun really begins when you play a rhythm game, which requires you to tap or swipe along to the music. Standard stuff for the genre, but catchy nonetheless.
Demon Tribe is an ambitious attempt to combine collectible card battle games with MOBA-style action, and it works quite well - as long as you have the patience to figure out what's going on. I've played a lot of CCGs in my time - one of the hazards of the job - and I expected more of the same with Demon Tribe. It's not exactly a genre known for innovation and original gameplay, after all, and a quick, cursory glance offered little to suggest that this game would be any different. So it was a surprise to find that it boasts a far greater degree of complexity than I'd anticipated, and that my CCG autopilot would be of limited use.You begin Demon Tribe under rather hazy circumstances as the newly-chosen director of Omega Surveillance, a sort of secret, supernatural agency charged with monitoring the fragile border between the Waking and Dream worlds (or something like that - the introductory tutorial is pretty heavily loaded and blows by quickly); and long story short, the job of keeping our world from being overrun by demons is now in your hands.You don't defend the border directly, however. Instead, you direct a squad of agents into battle, controlling their actions in single-player "assault battles" as well as multiplayer co-operative battles and PvP brawls of up to six players. Each agent is a unique character and carries a "deck" of demon forms that they can assume during fights. This is where the CCG angle manifests: demons are "summoned" with gems that are acquired as you play and then added to your agents' repertoire. In a way, it's a bit like having multiple custom decks that can be used to handle different situations and combined for bigger battles.