I've never played the original Dungelot, but I understand it was quite good; a fact emphasized by our glowing review. That means I can't directly compare it with the recently-released free-to-play sequel Dungelot 2, but it also insulates me from any comparative bias I might have. After all, I can't say I liked the first one better if I haven't played it, right?Dungelot 2 is a very simple twist on the Rogue-like format. Most of the familiar elements are here - randomly appearing monsters and treasure, one-click combat and perma-death - but instead of having to navigate a labyrinth of rooms and twisted corridors, the dungeon is represented by a simple grid. From the entry point of each level, you can "uncover" any adjacent room - that is, any square on the grid - by tapping on it, revealing creatures, loot, traps and other such dungeon decor.
I didn't really "get" Dungelot at first. It's a grid-based roguelike that feels very inspired by IGF winner Desktop Dungeons, in which you delve deeper and deeper into the dark demonic realms, slaying enemies and grabbing loot - all by simply clicking on squares.
Dungelot promises to bring roguelikes to the masses, with lush graphics, plenty of humor and accessible gameplay designed to get even the most novice of players into the action quickly and easily.