Time travel is one of the more unfortunately-underused mechanics in video games. Why does Sonic CD persist as such a unique experience to this day? Its past/present/future worlds, all with their own music, modified level layouts, and interactions between time …
I was never a big believer in platforming games on the iPhone. The controls just always seem a little too loose and imprecise for all that jumping. I chalked it up to a limitation of the touch screen and just went back to playing Bejeweled. Then I played through Pizza Boy, and for the first time really saw platforming controls done well on a touch screen (I'm sure it's been done well before that, but that's the first I saw first-hand). Since then I've definitely been open to the idea and was able to approach Pixeline and the Jungle Treasure with an open mind.