Catch-22 has me mesmerized, and I can't figure out why. Part twitch arcade title, part puzzle, part Impressionist painting, it's caught somewhere between addictive and otherworldly. In fact, it's the kind of experience I don't even want to ruin by attempting to pigeonhole it into a rating, and a simplified list of pros and cons. I wish there was a phrase to describe this kind of predicament.
It turns out you don't need millions of dollars and years of development time to create a really original, cool game. Catch-22 was created in 48 hours during Game Jam 2012, and it may be one of the most brilliant puzzle titles we've seen in a while.