Gaijin Games of Bit.Trip series fame rebranded themselves as Choice Provisions earlier this year, and their first game under the new name will be unleashed this Thursday, October 30th. Woah Dave! is heavily inspired by the original Mario Bros, as well …
Want a five star game at a five star price? Gaijin Games’ (now known of Choice Provisions) mobile rethinking of Runner2 was absolutely remarkable. It’s set the bar for rhythm platformers on your phone. But that’s no reason for you to …
BIT.TRIP RUN! is a shining example of how to port a game to mobile. The tightly responsive, elegantly fluid experience of BIT.TRIP Presents Runner2: Future Legend of Rhythm Alien on PC and consoles has been translated to iOS with nearly identical content, quality, and fun intact. Despite being best experienced with a controller/gamepad, the transition to touchscreen controls has been superbly executed, presenting mobile players with gameplay perfectly adapted to the platform without feeling watered down. That gameplay pits players against the same finite running levels found in Runner2 as they control the always-ambulatory CommanderVideo. The dangerous, robotic minions of Mingrawn Timbletot are spread across three worlds—the Welkin Wonderland, Emerald Brine, and Supernature—in an attempt to stop our hero from escaping his current imprisonment in an unknown dimension. Players of BIT.TRIP RUN! will be treated to the same story, Charles Martinet-narrated cutscenes, and even wacky commercials available in Runner2, although the final two worlds—the Mounting Sadds and Bit.Trip—will be released in a future, free update."Each level requires transporting CommanderVideo or one of his seven unlockable friends—like CommandGirlVideo and Reverse Merman—from start to finish while dodging everything from bottomless pits to boxing robots, spiked balls to wooden bot blockades. Our always-in-motion characters can perform most of the same actions they utilized in Runner2, with a few changes made specifically for the touchscreen format. Players will tap to jump, hold to glide, swipe down to slide, swipe right to kick or block, and swipe left to dance—a stylish move used only to rack up points, but one that BIT.TRIP RUN! would feel incomplete without. Because tapping is inevitably slower than button-mashing, many of the stairway sections of levels have been fitted with automatic trampolines that propel CommanderVideo up and over without requiring the player to tap themselves to death. Other springboards have also been automated, activating when run over instead of via player input.
We've been gleefully bounding through the colorful and surreal world of BIT.TRIP Presents Runner2: Future Legend of Rhythm Alien since its release in March, blissful yet tethered to our PCs, desperately in need of a shower. Gaijin Games smelled our seven-month game funk and has come through with an updated port of Runner2 that can be played on the go: BIT.TRIP RUN! for iOS. Although BIT.TRIP RUN! won't be available until an as-yet-undisclosed future date, we got a chance to go hands-on with both its beta build and the brain of lead designer Danny Johnson for a doubly delicious sneak peek.Unlike the other upcoming port of Runner2 for PS Vita, BIT.TRIP RUN! has been tweaked and rebuilt specifically for touch screens. Stages still offer an intense amount of challenge—and three difficulty levels to choose from—but the difficulty won't be due to sloppy controls. What once took an entire gamepad's worth of buttons can now be completed with the tap or swipe of one finger. CommanderVideo will still jump, slide, block, kick, and dance his way to victory, performing every action he is capable of in Runner2. ""We did not remove any abilities," Johnson told Gamezebo, "but we did take out some obstacles that would be difficult with the new control style. The slide jump is trickier to perform now, so we replaced those obstacles. The interaction with other obstacles has been modified to be more straightforward and less demanding of constant input." One example of this reduced input is the addition of "stair hoppers," or automatic trampoline-like bouncers that make the many short steps in BIT.TRIP RUN! easier to navigate. Not every step contains a hopper; they are integrated intelligently throughout stages to prevent tap-exhaustion.
The last Bit.Trip game to hit PC, Bit.Trip Fate is the penultimate entry in the six-title saga detailing Commander Video's birth, life, death, and beyond. Although Fate fulfills the Bit.Trip model of "rhythm game wrapped in another genre," it focuses more on gameplay than music, operating as an on-rails side-scrolling shooter that is supported—but not defined—by its dubstep soundtrack. This grants players more freedom, but also reduces the power of music and actions in the world of Fate.
The BIT.TRIP series has brought gamers a lot of retro-inspired joy over the past four years. Although each title in the six-game BIT.TRIP collection (Beat, Core, Fate, Flux, Runner, and Void) features wildly varied gameplay mechanics—from Pong-like paddling to Gradius-esque shooting—they all share similar visual and musical aesthetics while abstractly telling the story of Commander Video. Runner2, the first direct sequel to a BIT.TRIP game, leaves the blocky Atari visuals behind but brings the challenge, charm, and superb gameplay of the series into the next generation.
The easiest way to describe Gaijin Games' BIT.TRIP BEAT is as a game of Pong merged with a rhythm action game. Originally released as a downloadable title on the Wii last year, the game makes a seamless transition to the iPhone with its great gameplay, incredible soundtrack, and nostalgia inducing retro visual style. But like the original, it's also incredibly difficult. So much so that it will probably turn off a large number of players.
Originally released as a downloadable title for the Nintendo Wii back in March 2009, Bit.Trip Beat combined rhythm gameplay, Pong and tilt controls to create a hypnotically sublime experience. Now thanks to Namco Networks, this WiiWare classic is headed straight to your iPhone and iPad.