Guns. Big guns. Customizable guns. Shooty guns. If you like video games, chances are you’ve handled your share. And Overkill 3? It wants you to handle all of them. And the armory is open for business on February 26th. The third …
It was just last week that we were telling the world about how excited we were to play Overkill 3, and now, thanks to a Canadian iTunes account, we’re doing just that. The first cover-based entry in the shooting gallery series, …
With the success of Overkill and Overkill 2, there was no doubt in our mind about making a third. The question, though, was what should it look (and play) like? You may have heard that Overkill 3 will be a …
When it came to free-to-play “midcore” games, Overkill managed to hit the sweet spot when it was initially released back in 2011. Instead of trying to recreate a console shooter experience the developers at Craneballs opted for a shooting gallery …
Video games are struggling to be regarded as legitimate forms of expression, which sometimes results in some mixed-up scenarios. You might be playing a role-playing game, or you might be reading a novel about love, triumph, and tragedy—sometimes it's hard to tell. But there's no doubt what Overkill for iOS is about: Acquiring guns, upgrading guns, and shooting those guns. Overkill 2 aims to keep the simple message and motive of its predecessor. Spill your enemies' blood, or your own will paint the ground.
When the evil sharks of the world are capturing and packaging helpless fish as a processed food product, something has to be done. As the unconventional Fish Heroes, it's up to you to thwart the bullies of the sea in the only form of justice that cube-shaped fish can deliver: a Boom Blox meets Angry Birds catapult beat down.
Can a fish be a hero? They're certainly heroes at swimming around in small glass globes full of water - that much we know for sure. But if any finned member of the undersea kingdom should ever find itself in serious trouble, would said fish be capable of rising up to put an end to the threat?
SuperRope is an odd little offering that I've spent far too much time thinking about. On one hand, it fufills many of the requirements for a decent iThingie game: it's free, has a tolerable learning curve, adorable graphics and addictive gameplay. On the other hand, the microtransaction scheme in this game is also deeply, deeply aggravating.