Once upon a time a game designer invented a bizarre version of prehistory in which tribespeople could eat clay and plate their mud huts with gold. He named his game Stone Age and it drew praise for its enormous amount of workable strategies and ire for its silly theme and lack of interaction. Now we're in the phone age, and the game is here to make its iOS debut.
When I was a youngin' I, like most, played a fair amount of board games. It was the usual stuff -- Life, Sorry, Clue. Eventually, though, those games grew stale. I associated them with being a kid. In high school, my friends and I mostly played Risk or Stratego, with many games of chess in-between. Then came college and apathy. It wasn't until a few years ago that my circle of friends rediscovered board gaming, and the many sophisticated treasures within.