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Organization: Ayopa Games
- A longtime classic gaming genre is that of the bullet hell shooter: games which typically put the player in a massive crossfire of tons upon tons of flying onscreen ordnance which appears to be impossibly overwhelming, yet allows players to really strut their stuff as they take down the foes responsible. But what if the one responsible for putting all those bullets on screen… was you?That is basically the premise behind Don't Shoot Yourself!, a bullet hell game in which you must always keep moving, and as you're moving, you're always firing. Eventually, the screen is filled with a bullet hell of your own making, where your own firepower is your greatest enemy as you attempt to simply survive until the time runs out.And, in truth, there really isn't much more to the game than that. The rest comes through in the 50 different levels provided, which each have their own shapes and quirks to add and change up the challenge each time you go in. Narrow walls, odd shapes, and even portals through which your bullets pass in order to come back to haunt you keep things interesting.Graphically, the game doesn't do much—no roving soldiers on a battlefield, no starships blasting through alien armadas or asteroid fields. It's all very simple and basic, yet pleasant. The only problem we really had is that it seemed that some of our bullets weren't hurting us upon contact while others were, and determining which is which proves to be a bit tricky with so many all around you. On the other hand, it could just be a hitbox-detection thing, which is common enough—and exploitable, in the right hands—in these types of games.
- In Swift Revenge, the evil Doctor Crow has destroyed (or at least done a nice bit of damage to) the floating island home of the heroic bird, Swift. Though Jedi may shun the concept, Swift will gladly tell you that revenge is for the birds.
- I don't know about you, but when I need to get revenge on someone, I tend to stray away from the more slow and methodical methods of returning the wrongdoing, and opt for a swifter form of getting payback instead. Ayopa Games seems to fully agree, as their latest game, Swift Revenge, sees a frenzied and frantic quest for revenge that will take our small hero Swift all across the space and time continuum.
- Playing an RPG for the Super Nintendo with friends was always a complicated experience. The kid that owned the game always donned the controller, while you played the role of spectator. As your friend progressed through the game, casted formidable spells, and sleuthed through several dungeons, you finally mustered up the courage to ask for a turn. The only problem was, once you finally did get a chance to play, your friend had been playing so long that you had no idea what you were doing.
- Dungeon Crawlers isn't just the name of a genre anymore. Now that genre is also the name of a game! Not all that surprisingly it's about, well, dungeon crawling. Sure, they're not winning any points for brazen titles, but it has everything you could want in aDiablo-esque dungeon exploring game. Goblins, oozes, treasures, weapons, magic and... Ghostbusters references?
- With today's glut of hyper-realistic video game graphics, sometimes you just want to return to the visuals that defined your childhood. No, not 8-bit NES graphics; go a little further back. A little more—a little more—maybe as far back as kindergarten or so. There you go. The felt-like graphics in Patchwork Battles for iOS may look childish at first, but the strategy RPG gameplay at its core is anything but.
- With their generally simplistic set up, graphics, and controls, old school RPGs are a pretty natural fit for mobile devices. A major caveat of those traditional RPGs is building a party to gallivant around the world with, getting into random encounters and raiding many dungeons. Though you usually make the decisions for each of the members concerning which spells to cast or enemy to attack, you could always use some help.
- The beastie baddies from Age of Monsters: Rock Paper Scissors are back for more in Escape from Age of Monsters, a pseudo-sequel "endless runner" in which you, as the not-so-intrepid Gizzard, must don a pair of magical gloves and flee from hordes of monsters with a clutch of innocent orphans in tow.