Plants vs. Zombies 2 Producer Assimilated by Oculus Rift

The “rift” in Oculus Rift clearly refers to a tear in the time-space continuum from which no developer can escape. It started with John Carmack, then spread to people like Jason Rubin, Mike Abrash, and just about every other notable …

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The “rift” in Oculus Rift clearly refers to a tear in the time-space continuum from which no developer can escape. It started with John Carmack, then spread to people like Jason Rubin, Mike Abrash, and just about every other notable figure in the gaming industry; everyone is headed to Oculus.

The latest, according to an interview with Venture Beat, is Plants Vs. Zombies 2 producer Bernard Yee of PopCap Games.

“I was really blown away by the level of emotional reaction I had to the demo,” he told the site. “The virtual reality technology was immersive and made you feel present in a way that games have never done.”

A likely story. What’s even more likely is that these “tech demos” the Rift folks are producing are actually Cyberman mind control technology. It’s the only explanation for why someone that’s worked on so many different projects recently – like Everquest and Bungie’s Destiny – would suddenly settle down.

Yee is not, for the record, the creator of the original Plants vs. Zombies. That’s George Fan, who was somewhat inexplicably laid off by EA in 2012. Lately he’s been, uh… designing a Magic: The Gathering card?

“It’s hard to say no,” Yee concluded. “If I can contribute in a little way to make something new, that’s fantastic.”

Yeah, I’ll bet it’s incredibly hard to say no when you’ve already been upgraded, Yee. That said, if my physical form as it exists now is the price I have to pay for the virtual reality future… I’ll have to think about it.

Steven "The Future of Games Journalism" Strom plays entirely too much Dota 2. He sometimes plays games when he's not too busy writing about them and their place in our culture, and thinks maybe they're not just a fad after all.