Nut City Blues is a Buddy Cop Adventure Featuring a Fox and a Raccoon

Nut City Blues is a point and click adventure that features a buddy cop story between a fox and a racoon. What more do you want?

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Before Nut City Blues arrived, I never realised how under-explored the buddy cop genre is in gaming. In the world of movies and TV shows, buddy cops are everywhere. You know the drill: two very different personalities initially clash, then form a bond as they work an intense case or two together.

Nut City Blues plays on these tropes, but introduces a grumpy Captain Fox and hot newcomer, Detective Raccoon. Yes, they’re animal detectives. While those are their names, they’re also descriptive.

How Does Nut City Blues Play?

In terms of gameplay, it’s effectively a visual novel that sees you working on cases alongside the two animal detectives. You will explore a variety of different locations, solve some simple puzzles, and, by the end, have put to bed five different cases.

Along the way, you will meet a variety of different citizens, who present you with cases that you can solve along the way. They’re pretty eccentric, all being told, so don’t go in expecting anything to be straightforward.

You will make choices as you progress, which will determine both the outcome of each case, and the relationship between Captain Fox and Detective Racoon. Want them to be friends? You can bring them closer together. Enemies? That’s also possible!

How Many Endings Are There?

There are a grand total of six endings in total, so there’s plenty that you can alter as you progress. And the entire package is delivered in beautiful hand-drawn pixel art. If you’re a fan of that, you will feel truly spoiled here.

If you’d like to check out Nut City Blues, you can wishlist it right now on Steam. It officially launches tomorrow, November 24, so you don’t have long to wait if you’re sold on it. I thoroughly recommend it to fans of point and click adventures or buddy cop movies.

Head of Editorial
Glen has over a decade's worth of experience in gaming journalism, writing for Pocket Gamer, Pocket Tactics, Nintendo Life, and Gfinity. When he's not badgering everyone about the dangers of passive text, you can probably find him playing Wild Rift.