In 20 days Order & Chaos Online generated $1 million in revenue

When it was first released earlier this month, Order & Chaos Online took the iOS world by surprise in the best way possible – just check out our five-star review to see what I mean. Now Gameloft has unveiled a pretty hefty figure to show their success hasn’t just been critical, but commercial too. The game has generated $1 million in revenue in only 20 days.

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When it was first released earlier this month, Order & Chaos Online took the iOS world by surprise in the best way possible – just check out our five-star review to see what I mean. Now Gameloft has unveiled a pretty hefty figure to show their success hasn’t just been critical, but commercial too. The game has generated $1 million in revenue in only 20 days.

“We knew that this first real MMORPG experience for iPhone and iPad would meet the quality standards our customers want,” said Gonzague de Vallois, senior vice-president of Publishing for Gameloft. “We are pleased to know that our customers have embraced our innovative business model.”

Indeed, it’s a business model that’s hard not to embrace from a consumer standpoint. With a $6.99 purchase point and a monthly fee of only 99 cents, Order & Chaos Online is a huge bargain when compared to the PC MMO’s that it’s emulating (most notably World of Warcraft, with their $14.99 monthly fee). Add in the chance to purchase gold in-app for those too impatient to earn it the old-fashioned way, and you’ve got a clear recipe for mobile MMO success.

In addition to the million dollar announcement, Gameloft has also announced a release window for the game’s first free update. Players can expect new quests, language specific chat channels, and server migration before the end of June.

Jim Squires is the Editor-in-Chief of Gamezebo. Everything you see passes his eyes first, so we like to think of him as "the gatekeeper of cool stuff." He likes good games, great writing, and just can't say no to a hamburger. Also, he is not a bear.