We’ve Finally Seen Hogwarts Legacy Running on Nintendo Switch

Hogwarts Legacy gameplay on Nintendo Switch has leaked, and it looks very impressive indeed. It launches on November 14.

By
Share this
  • Share this on Facebook
  • Share this on Twitter

How well Hogwarts Legacy will run on Nintendo Switch is almost as anticipated a question as when and what the Nintendo Switch 2 will be. And, today, finally, we know exactly how it will look and run on the platform, and the results are… pretty remarkable?

It turns out that a Twitter user by the name of Tal Helfgott bought a Switch copy early (thanks VGC!), and recorded some footage on his phone of the game running. Warner Bros. was quick to take down the footage on YouTube, but an imgur post is still up, so you can see it in all its glory.

Hogwarts Legacy Looks Great on Nintendo Switch

Visually, it looks way closer to the other console versions than it has any right to be. Performance seems pretty solid at around 30fps too, though there is visible stuttering throughout much of the sequence.

It’s worth noting that the short gameplay sequence takes place right at the beginning of the game, when little is happening. The real stress test is likely to be Hogsmeade, or places where a lot is happening.

There Are Minor Visual Issues Though

Overall, the video is quite low quality so it’s difficult to tell exactly how it looks. I’m impressed, but there’s also plenty of low quality textures, a very low LOD distance, and that stuttering. This is all handheld footage too, so it could well run better docked.

Helgott did mention that there’s a patch that he’s unable to download due to the game not being out yet, so all performance-related issues should be taken with a pinch of salt.

Fortunately, we don’t have long to wait to see the game in action, as Hogwarts Legacy launches on November 14 on Nintendo Switch. You can also grab it right now on Steam, if you have PC, Steam Deck, or any other PC-related gaming device.

Head of Editorial
Glen has over a decade's worth of experience in gaming journalism, writing for Pocket Gamer, Pocket Tactics, Nintendo Life, and Gfinity. When he's not badgering everyone about the dangers of passive text, you can probably find him playing Wild Rift.