Lord of the Dragons Review

Do you enjoy having your intelligence insulted while simultaneously being bored by your games? Then, KLab Global has just the adventure for you. Lord of the Dragons copies a formula a myriad of other lifeless and rudimentary RPGs have already introduced to the iOS platform, yet it adds nothing new, exciting, or even remotely engaging.

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Lord of the Draggin’

Do you enjoy having your intelligence insulted while simultaneously being bored by your games? Then, KLab Global has just the adventure for you. Lord of the Dragons copies a formula a myriad of other lifeless and rudimentary RPGs have already introduced to the iOS platform, yet it adds nothing new, exciting, or even remotely engaging.

Lord of the Dragons fires up with an impressive animated CG scene, and then you’re quickly buckled in and taken for a tour of the basics. With only the slightest explanation, you’re instructed to “click here” or “click there,” but before long you’re let loose to stare at a host of sterile menus and stats.

You guessed it, Lord of the Dragons is yet another menu-based RPG, but the actual role play is mind-numbingly pedestrian. You’ll simply tap continuously to stroll along a walkway that endlessly reanimates, and battles are, for all intents and purposes, automated; you can click the “attack” button if you like, but the outcome is already determined, regardless.

All the usual suspects are in play here: energy that limits playtime, campaigns, a friends list, guilds, and of course, advertisements to encourage you to spend real money on in-game items. What Lord of the Dragons lacks wholesale is strategy and challenge.

You’ll receive a secret box for logging in each day, which contains new fighters for your arsenal, and there’s a shop where you can spend the money you’ll earn in-game. Like most freemium offerings, there are two kinds of currency, with one strictly relegated to purchasing the game’s more attractive items. Without gold, players will have to settle for scraps or grind endlessly, watching a game that pretty much plays itself.

What Lord of the Dragons does offer in spades is another opportunity to peddle codes to other fledgling players. Like many menu-based RPGs before it, Lord of the Dragon‘s main hook is in code exchanges that reap rare fighters, making the game more of a virtual collector’s item than an actual RPG.

Lord of the DragonsLord of the Dragons

The artwork is attractive, but still images and grossly cliché themes that reek of Lord of the Rings “epicness” will do more to lull you into a slumber than fill you with a desire to trudge through the game’s hollow features. Menus are a labyrinth of minutiae, most of which consist of arbitrary additions that do precious little to enhance an already lackluster experience.

Lord of the Dragons is the gaming equivalent of a newbie squire at best. It’s a rehash of a bland formula, and its recycled trappings are beyond weather-worn. You can battle with friends or take on the A.I., but either is merely an exercise in wasting one’s time. Luckily, the small file size won’t be an extra burden to those still willing to give this game a go (in spite of my warnings). If you’re looking for a quality role-playing experience, look elsewhere. However, you can always keep this one around for when you’re in need of something that will make you drowsy. 

The good

    The bad

      30 out of 100