22nd Feb 2007
Producing a match-three game has become something of a right of passage for developers of casual offerings. And the releases... Producing a match-three game has become something of a right of passage for developers of casual offerings. And the releases are so similar, it's easy to picture developers exchanging a tattered manual listing the necessary components for a successful product. Buried within its pages would be a chapter that reads, "Insert twist here." Alas, that section must have fallen out...
4 minutes