There's been a lot of anticipation surrounding Wizardry: Labyrinth of Lost Souls' arrival on iOS. The 30-year-old franchise's first entry onto Apple devices seems like a match made in heaven. Unfortunately, the game actually feels like it's something that was developed in some infernal lair, far below the dungeons you find yourself wandering through.
I've been gaming for a very long time. I consider myself fairly well-versed in the history of my chosen hobby and the franchises that have populated my memory over the past 25-30 years. That being said I've never heard of the Wizardry series despite its roots going back to 1981 on the Apple II and Commodore 64. This should be right in my wheel house but somehow it's just slipped by me over all this time. Back in June of this year a new entry in the series was released on PSN and that same title, Wizardry: Labyrinth of Souls, is making its way to iOS next week.