For the uninitiated, playing a collectible card game can seem as complex as casting the spells printed on the front of each card. A lightweight mathematical discussion lies behind each lurid painting of a scantily clad sorceress, and few novices these days have the patience to work this calculated arcanery with pen and paper. It's perhaps no wonder, then, that Zynga dumbed down the experience a bit for Warstorm, an ambitious CCG that's been out for a while on Facebook. It's not a bad game, but it yields too much control to the computer in the name of accessibility, and in the process loses almost every bit of the genre's magic.