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  • Unseen Liminality Walkthrough
    Walkthroughs
    • Android
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    May 21, 2026
    Unseen Liminality Walkthrough

    By Meriel Green

    Unseen Liminality is an unusual bit of Roblox horror, in that it actually got me once or twice. I’ve put some hours into this Kane Pixels’ Backrooms-themed horror title recently, and while it’s in its early stages of development, it …
  • Best Horror Games On Itch.io – June 2026
    Featured
    June 2, 2026
    Best Horror Games On Itch.io – June 2026

    By Adele Wilson

    Across a bounty of subgenres.
  • Summon Heroes Tier List – Best Units
    Featured
    • Android
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    • PC
    May 27, 2026
    Summon Heroes Tier List – Best Units

    By Adele Wilson

    Summon the best heroes.
  • Cursed Blade Races – Variants Ranked
    Featured
    • Android
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    • PC
    May 22, 2026
    Cursed Blade Races – Variants Ranked

    By Adele Wilson

    Seven races with three variants each.

Game: Strike Wing: Raptor Rising

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    • iOS
    October 31, 2013
    Strike Wing: Raptor Rising Review

    By David Oxford

    Strike Wing: Raptor Rising is the odd case of a pretty good game which just doesn't quite have all it needs to sink its hooks into you. It does have quite a bit going for it, as you are greeted with a choice of control style, ranging between touchscreen joystick and gyroscopic tilt steering; and what's more surprising than it should be in this business, the touchscreen controls are actually quite good. Accompanying the slick controls, which also include buttons for firing, boosting, and slowing down, are some very nice graphics and suitable (if not particularly catchy) music and sound effects for your space dogfight.And a dogfight is just what it is, as you engage the enemy in a full 360-degree field of battle, shooting at the enemy fighters with the help of your wingmen. There is also the boast of adaptable enemy AI, changing as you play, but it can be a bit difficult to notice, at least earlier on. Fortunately, locking on to enemies is pretty simple, as you don't need a precise lock on your targets to score hits: just getting them inside the wider targeting reticule is often enough to engage a small degree of auto-targeting from your guns, alleviating what could have been a rather frustrating experience."The game is broken up into missions, and this is where things begin to falter. Each mission contains a different scenario or end objective, but there isn't really anything to tie them together. It's essentially a high-score game, and while that's not bad—we're certainly not ones to say games must have a story—something about it just feels kind of lacking without one. 

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