Sci-fi tactical combat affair Space Hulk is widely acclaimed as one of the most atmospheric board games ever made. It's also commonly recognized as begging for the video game treatment, and yet in the 25 years since its release, all we had were some live-action titles and fan homages. The latest developer to tackle the licence is Full Control, and after a buggy PC release, the game has come to mobile.The action is set amongst the tight corridors and tiny rooms of a derelict spacecraft, where heavily armed Space Marines square off against limitless hordes of slavering alien horrors called Genestealers. There's a series of missions with varied objectives like retrieving data collection devices or burning strategically important terrain points."Mechanically, it's mostly classic turn-by-turn, action point based tactics: nothing inspirational there. But there are two features that catapult the game into classic status.First, a breathtakingly simple double whammy of hidden information: the Genestealers are never sure how many action points the Marines have, and the Marines are never sure how many Genestealers are on the map.Second is the twisty, claustrophobic nature of the maps. Rather than the open worlds smattered with scenery typical of the genre, Space Hulk takes place in spidery networks of tiny rooms interconnected with one-space wide corridors, dismal with choke points and ambush sites.
Space Hulk is a turn-based strategy game created by Full Control. Players take control of a space marine terminator squad aboard the titular "space hulk" to fend off hordes of alien infiltrators called genestealers. Gamezebo's quick start strategy guide will provide you with detailed images, tips, information, and hints on how to play your best game."
Earlier this year, a friend (and fellow board game nerd) decided it was time to introduce me to a little game called Space Hulk. Essentially Aliens without the license, two players squared off against each other until only one of their teams was standing. On the one side, the tough-as-nails space marines. On the other, a never-ending spawn of alien scum. It was brilliant fun. It was also, as I soon learned, out of print and prohibitively expensive on eBay. This left me with quite a sad.