Richard & Alice is a character study: both of our eponymous protagonists, but also of a world driven to the brink by cataclysmic climate change. Four years of snowfall has smothered the country with no end in sight. The eternal …
There's a really interesting blog post on the website for Richard & Alice, where the creators discuss what inspired them to make the game. In a nutshell, they wanted to make a point-and-click adventure game with puzzles that contributed to the narrative's pacing, rather than took away from it. Having played a myriad of adventure games with ill-fitting, obtuse puzzle design, I can't help but applaud that.