The thing about most endless runners is that, by virtue of their very name, they tend to be endless. This can be a bit of a problem at times, particularly when there's a narrative by which the inevitable mark of failure can yield some rather grim implications. Oasis: Path to Redemption is not like that, however; a fact it proudly boasts as it promises a defined ending. That said, just because it has an ending (and five worlds to traverse in order to get there) doesn't mean that it is by any means easy.Oasis also favors itself as an RPG ("Action RPG Runner" in full), though this isn't really much the case; as you run along and take down one foe after another, you'll gain experience which you can use to acquire new skills, thus allowing you to progress even further… at least, in theory. Of course, so many games allow for experience and leveling up that those traits are hardly unique to RPGs any more, but that's getting off on another tangent."The idea behind Oasis is sound: Like most runners, the key to victory is in memorization, and by leveling up your skill set, you'll be able to progress even further with each new try until you ultimately reach the end (at which time you'll unlock a Mission Mode). Unfortunately, while the idea is sound, the execution is lacking in some areas.