Best Horror Games On Itch.io – July 2026
By Adele Wilson
Across a bounty of subgenres.Haze Seas Accessories Tier List [Best Accessories to Equip]
By Adele Wilson
The accessories with the best stat buffs in Haze Seas.
Game: Monument Valley
Monument Valley Toys on Etsy are Purchase-worthy
By Jim Squires
Remember that time Etsy creator byAndreas made a cool Monument Valley Totem sculpture? Competing creator ddpatreon has just done one better. Created using polyurethane resin and hand-painted, you can select from six different Monument Valley figures: Ida, Totem, Crow Man, …A Look Inside ustwo, the Creators of Monument Valley
By Jim Squires
Unity has recently kicked off a series of developer profiles because, hey, you want to highlight the awesome stuff that developers are doing with your engine. Their latest video profiles ustwo, the creators of the Unity-powered Monument Valley. If you’re …Monument Valley Walkthrough
Monument Valley is a puzzle game developed by ustwo. Players will manipulate geometric towers designed with impossible, M.C. Escher-esque logic in order to reach the end of each stage. Gamezebo's strategy guide will give you all of the tips and tricks you'll need in order to understand the logic of this otherwise illogical world."Monument Valley Review
Monument Valley is a work of art. Its intricate, delicately crafted levels are masterpieces that exceed their M.C. Escher inspirations. Where Escher designed 2D representations of impossible-yet-operational architecture, Monument Valley opens that idea up to a 3D world that must withstand scrutiny from every angle as well as direct manipulation by the viewer. Paths that appear elevated and inaccessible from one direction become stepping stones when rotated. Supporting archways are actually stairs once flipped. Every part of the towering structures fit together like crisp, fresh out of the box jigsaw pieces, and yet they can be turned and twisted to create dozens of new pictures that are just as unified and smooth.Your interaction with these impossible structures is twofold: at times, you will manipulate them directly, turning cranks or sliding pieces of the architecture to achieve tactile, immediate changes. Other restructurings require characters within the towers themselves to step on buttons to elicit responses, ranging from doors opening to entire sections of the world moving. All of these actions have one goal: get our protagonist, Ida, to the platform at the end of the stage.