Mebas feels like it was designed by a well-meaning biology professor as an introduction to laboratory science, and I mean that in the best way possible. Sure, it fosters player-versus-player action by letting you build organisms that can attack those of your opponents. Sure, it includes the usual social standbys such as sending items to your friends. But nothing distinguishes this off-the-radar title so much as the thought-provoking pleasure of playing god on a microscopic level. It's a great idea in theory, but its inviting multiplayer mode suffers from an almost total absence of players.